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Posted:
Fri Jan 23, 2004 12:51 am
by Pedis
I think that brit bank should be a no-magic area, that way there is no problem with gates or any other magics

Posted:
Fri Jan 23, 2004 7:22 am
by Aluviel
gates arent really the issue. most people cast gates outside the bank or have them marked out of the way but still close enough to be able to name it "brit bank" dragons going wild is the issue. having the bank be non magical would only hinder people helping in the instance that a dragon DOES go untammed. mages wouldn't be able to cure, heal, fight. unless you were a tank mage then you might as well stay in the bank

(kidding to all the tanks *is a tank*)

but no i dont think people should bring dragons near the bank. and if they do they need to keep an eye on them. if not.....i say........off with their heads!!!!


Posted:
Sun Jan 25, 2004 1:24 am
by Marius the Black
Here's an interesting suggestion:
When henchmen are lost, or flee, they get teleported to the Brit tavern, where they can be found again.
Maybe there could be a 'detention centre' for dragons? I'm not sure if I'd want to walk into a pen amidst several very wild great dragons to reclaim my own one, if I was a tamer. Mind you, then you'd have to worry about people killing them or taming them - though they *are* wild, so it's not exactly stealing.
Just another point for consideration.
-M

Posted:
Mon Jan 26, 2004 11:19 pm
by Augur Wildwood
Maybe they should flee (like fired henchmen and vendors do) if they are released or go wild in front of the bank? They would have to "flee" back to Despise or Fire or it would just create problems elsewhere, but I think this could be done script-wise.

Posted:
Tue Jan 27, 2004 2:01 am
by Leia Ranar
In all honesty I believe tamers should treat their pets as you would a child. You forget to feed your child the state(gods here)take it away (poof not untame)and you are placed in jail till you pay a hefty fine- say 500k. OHHH you would have to take a parenting class (skill in taming and lore back to 0)
2nd offense you are tossed in jail for life (sorry your character has been deleted and you may never train another in lore or taming or you will be ban.)
Another idea if it is possible even. When a player has a hungry pet somewhere in the world have the player see a message over their head that says. "Did you feed your Dragon today?" Might be they forgot they had one.

Posted:
Tue Jan 27, 2004 2:40 am
by Enya
Simple scripting can fix the whole problem...why make it complicated? Banning or dropping someone's skill is just too much and way heavy-handed.
Dragon goes wild and *poof* guard sends Dragon and tamer back to point of origin. Making tamer wish she/he'd taken the time or remembered to feed him/her.
After getting teleported to dungeon full of raging dragons a couple of times I guarantee they'll remember more often.


Posted:
Tue Jan 27, 2004 2:46 am
by Bayn
That's pretty cool, Enya. I like that as well as my thought of having the dragon 'port to its onetime "master" and attacking them. Actually, I like it better!

Posted:
Tue Jan 27, 2004 3:43 am
by Marius the Black
I appreciate the irony of the dragon getting to turn on it's master on it's own turf. Especially if said tamer is haplessly writing scrolls or something.
- Marius the Black-humoured
Appreciative of Irony