Drocket wrote:Upgraded henchman status window. Having the window open no longer hangs up the henchman's AI (though the window does not update on the fly). Also added a death counter Also added a death counter
I forget, what determines the number of lives a henchmen gets? Leadership? Or is there a set number for all types of henchmen?
Drocket wrote:Reduced the henchman's virtue loss through death
Whoohoo! Thanks a bunch, D.