Celeste Kendreyl wrote:Several things bother me about this thread...
I'm saddened to hear that. I hope you're not too terribly upset to read my reply.
Joram Lionheart wrote:I would think it should be in the best interest of the "newer" players, to develop their own techniques of hunting, and not have their methods skewed by those who think they know more, simply because they have/had been here longer
And I suppose you mean to tell me we don't know jack because we are more experienced? Umm, not sure I follow your logic. When I say "train" them in group tactics I don't mean teaching them how to hunt. That, anyone can learn on his/her own. Hunting in a group, however, is a different story. I think quest events are an excellent example of why such a group-hunt training would be needed. I constantly hear players complain about a few players who just can't seem to get with the program and act like they are in a group when they ARE in a group. I don't think this is always (as it is often assumed) due to lack of concern or players just wanting to do their own thing. Often times these players simply don't know what the protocol is when hunting in a group. You'd think concepts like "give mages time to meditate" and "don't run ahead" would be common sensical for most people, and yet there's almost always someone who needs to be 'reminded'
Wolfie wrote:You mean we're not hunting newbies? Aw, the title was misleading
Just silly...
Yup, it was a joke. I hope you didn't find it too offensive (though I fail to see why you should).
Joram Lionheart wrote:Let them keep the magics, or don't. Either, or... not "Well, THAT'S a really good item, so you can't just keep that..."
In a perfect world, I could advertise an event in which everyone would want to participate merely for the sake of participating in a communal activity. In a perfect world, players would join quests solely for the fun and enjoyment of being part of it. Heck, in a perfect world, no player would accuse other players of being bad people because they failed to help that player after she lost all her gear (or get mad enough to accuse a GM of PKing her because she was afk and lost her stuf)
. In a perfect world, people would want to give more than they would want to get. Material rewards would be secondary to interpersonal relationships (no gimme, gimme, gimme attitudes).
But human nature being what it is, I realize we don't live in a such a world. I've seen it more times than I care to count. Most people need "incentives" to do anything. I've lost count of how many quest loot splits have ended up in bitter arguments over some magic item or two. I'm trying to spare myself the unnecessary trouble of having to tell people what they can have and what they cannot have. If someone at the end of our hunt really has his/her heart set on those indestructible sandals of magic resistance, I'm not about to get into an argument about how newer players deserve those sandals more than he or she does
simply because they are newbies (an argument that I don't even agree with).
My philosophy is simple, I cannot and will not force anyone to give up something they are entitled to simply because I say so. If it was just Order guards I was hunting with I could do this. If it was just me and the group of newbies I would definitely have no problem letting them have everything. I decided to make this a open-to-all event, though. Shame on me . . .
Many have been the times when I have taken new players down to dungeons, and upon returning, find that they have looted some +8 skill buff that I might very well be able to use, and possibly even have been looking for- but if I have told them from the beginning that the loot was theirs, the loot is theirs. I don't change my mind because they got a good item...
Good for you. This hunt, however, as I posted above, is not about
stuff. Just like quests, a newbie hunt should be about the experience and about meeting new people. Making friendships, hunting together, letting everyone have a good time. If at the end of the hunt we're going to have a bitter argument about some silly item then the experience and the fun are ruined. I'm sorry but I'm just not so fixated on loot as you are.
It is my experience that loot--gold, and magics--are not all that hard to get on WoD. More importantly, no one is going to keep playing here because they've got the best gear ever. That's why powergamers don't last long here. WoD is about friendships and family, not about loot and material stuff. My goal is not to have every new player running around with full indestructible gear after their first month of playing. My goal is to make sure new players feel welcomed here and view the rest of us as friends they can count on. Rescuing people is nice and all but that doesn't necessarily ensure friendships are made. In my personal opinion, group events are the best way to make new friends. This is a such an event.
And remember, just because I give you stuff doesn't mean I'm your friend. Friendships are a lot more than letting the fella next to you have your share of the loot.