WoD scripts updated (3/31/04)
Posted: Thu Apr 01, 2004 11:03 pm
Ok, I know its actually 4/1, but I did most of the work in updating them yesterday. Also, I wanted it to be clear that any changes I make today won't be part of the scripts.
Anyway, there's one major change that probably needs some documentation, and that's player merchants. I moved player merchants to their own package (called, strangly enough, player_merchants.) Because of that, the old merchants have to be replaced, but that should happen automatically the first time that you restart the shard because of temporary player merchant ai that's still in the normal merchant package. It creates the new playermerchant NPC, then transfers all items and properties over to them. After that, the playermerchant script in the merchants package shouldn't be needed: all playermerchant stuff should now be in the player_merchant package.
Anyway, there's one major change that probably needs some documentation, and that's player merchants. I moved player merchants to their own package (called, strangly enough, player_merchants.) Because of that, the old merchants have to be replaced, but that should happen automatically the first time that you restart the shard because of temporary player merchant ai that's still in the normal merchant package. It creates the new playermerchant NPC, then transfers all items and properties over to them. After that, the playermerchant script in the merchants package shouldn't be needed: all playermerchant stuff should now be in the player_merchant package.