There are two things that are rather interesting about WoD monster-hunting culture, especially when looking at Mages (and their variants) in particular;
1. One must apply every single postive-enhancing spell until said character glows like a reactor.
2. "you NEED to use scrolls"
Both of these, I disagree with. Having - on and off - played Marius for a bit over a year, I can happily say that you can quite freely hunt without buffs, without leather and without scrolls. Certainly, if you want to drop yourself into a pile of greater daemons (or whatever) you are going to die, which, while raising the ire of many people, is a fairly balanced measurement.
What we all must remind ourselves about Wizards, is that they aren't particularly up-and-front warriors. Certainly, with poor Drocket trying to cater for EVERY playstyle, they have been given some leniency. Even Gandalf, uber-mage surpreme, "died" while fighting a single pit lord. (please don't argue semantics about this point, it's illustrative only) This kind of rationalisation may seem biased, but I'm trying to build a perspective. And I would like to think that Mages are a little more challenging to play, because they require timing, forethought and careful planning.
Comparing a Wizard to a Tank will never work, because I see people consistently ignore the surrounding facts. "My mage has an AR of 50, but my Tank only has 40" (example). What about hit points? What about resistances? What about Parry? Certainly, no one compares a Mages mana reserve to a Tanks. Why? It's not in contention. Nor should anything else be. Tanks are tanks; they aren't Mages. Mages are mages, they aren't tanks. The quicker that we can reach this understanding, the less work Drocket will have to do "balancing" the classes.
It is one of my strongest opinions that the classes cannot be balanced. It is something I happily accept. With five characters, I can take my strongest combatant hunting, and my most skilled trader, erm.. trading, and I can live happily. The classes will never be balanced, because they cannot be put in the same light. The notion that they should be is absurd. If I wanted to be as good as a tank, I'd strap some armour on Marius, give him a sword and make him fight bad guys. But I don't. I like using Necromancy. I like raising the dead and furthering evil and finally taking over the --
well, I got a bit ahead of myself there, but the fact still remains: We get what we're given. I've never had any issues with Drocket's changes, because I know he has the betterment of the shard in mind. We're also very lucky in WoD, because I've played on a few other shards, where they constantly toy with monsters' speed to even things up. To put it into comparison: as fast as you can run with a horse, is about one eighth of the time a wraith can fly across the screen and hit you twice. Blade spirits were actully just plain scary.
I believe, as WoDians, we should - if anything - be trying to worm more Wizard spells out of Drocket, than anything else. There's certainly a few ideas in mind I'd love to see put into order.
- Marius the Black
Never Outran a Blade Spirits on that Shard