GMs

Any discussion about WoD that doesn't fit into another category

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Postby Bayn on Fri Mar 19, 2004 10:31 pm

Hmmm, I haven't been on much lately but a lot of times I am on I see something "not normal". Sometimes a heavier than normal spawn or a type of monster not normally in a certain dungeon and all. I am guessing that is Seer action too.
Bayn
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Postby Myr on Fri Mar 19, 2004 10:51 pm

The GMs do a great job.

Now if you really think we need some more GMs?

Then I have an idea that will give you nightmares





Scott Myr GM :twisted:



hehe remember be careful what you wish for. You just might get it! :twisted:
Myr
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I like it

Postby Ashuuk on Sat Mar 20, 2004 8:24 am

That has a good ring to it , Myr for GM ... I will vote for you next election.. wonder how Brit is doing on there hanging chad system? :P
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Postby Homer on Sat Mar 20, 2004 9:44 am

There are some good reasons for controlling the number of GM's and seers to just what is required to run the shard. It's easy to get in each other's way and step on each other's toes if there are too many. While WOD has always had good fortune, there is also a security issue involved- and a corrupted or out-of-control admin could do a lot of harm. There are players who love to try to catch admin's contradicting each other. In addition, it is pretty easy to find people who "think" they want to be a GM or seer from a distance--- but few who can and will actually do the job well for any period of time.
Really, it is just common sense that you have enough admin and no more.
I don't quite understand why someone would call for more GM's because they heard rumors that "someone" was having problems "sometime." It would be pretty lame to use that kind of information as the basis for staffing the shard.
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