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socket weapons

PostPosted: Thu Mar 18, 2004 3:43 am
by [Kobayashi]
Socketed weapons would be cool. Some kind of trade combimation could create crystals that are enchanted with properties that have an effect when struck on a target. This could benefit all classes if all weapons could be socketed. I'd say, there could be a percent chance to find these as loot on the toughest of monsters. This way, it'l pose as a challenge to everyone and will give a reason to fight against the toughest monsters.

PostPosted: Thu Mar 18, 2004 8:56 am
by Bassett
Let's leave this sort of stuff to Diablo 2.

PostPosted: Thu Mar 18, 2004 3:41 pm
by simon
if you ever played morrowind, soul trap and enchant would go along way here

PostPosted: Fri Mar 19, 2004 8:03 am
by Drocket
I have thought quite a good deal about something like this, and it is something that may someday happen in some form (almost certainly not exactly like the Diablo 2 system, of course. I prefer to try to be a bit more creative than that. :) ) Probably the biggest problem is balancing something like that. Simon's mention of Morrowind is a pretty good fit as an example here: With Morrowind's enchant system, the game becomes rather pathetically easy. It requires a good deal of care to make sure a game maintains a long-term challenge factor...

PostPosted: Fri Mar 19, 2004 4:28 pm
by simon
Hey D, the game does get alot easier, but when you 1st start out its harder then it should be. Thank god there aren't any cliff cacers in WoD.... lets keep it that way

I'm no milkmaid!

PostPosted: Fri Mar 19, 2004 5:26 pm
by Marius the Black
I believe the day players can craft magic items, is the day WoD will die. The current situation with magic items is, in my opinion, a little too gratuitious.

Toning it down the rate of acquisition of magic items (making them rarer) would go a long way into expanding the longevity of the shard. If any 'magical item' issue needs to be addressed, it's the issue of familiars being named after their masters. What's the possibility of being able to rename them?

- Marius the Protestant
Activist for Magical Censorship

PostPosted: Fri Mar 19, 2004 5:36 pm
by simon
M, that would also break benson. The number of good magics out there is still slim.

Also i *think* what Drocket meant was to add things like fire and ice to weapons, things of that sort.

Re: I'm no milkmaid!

PostPosted: Sat Mar 20, 2004 2:38 am
by Amileth
Marius the Black wrote:I believe the day players can craft magic items, is the day WoD will die. The current situation with magic items is, in my opinion, a little too gratuitious.

Toning it down the rate of acquisition of magic items (making them rarer) would go a long way into expanding the longevity of the shard. If any 'magical item' issue needs to be addressed, it's the issue of familiars being named after their masters. What's the possibility of being able to rename them?

- Marius the Protestant
Activist for Magical Censorship


If that were true, I wouldn't be having such a hassle finding the items I'm looking for.

As far as I know, I think you can rename your chemical monkey the same way you do a tame or henchie.. but I've never done it, nor do I know if this would cause some sort of bug for when you die and take over the differently named monkey.

Let's put it this way, Marius, WoD has been around long before you, myself, and many many others, running the way it is now. More and more things are becoming avalible to the players, adding both ease and challange to the game. I don't see this changing any time soon. Drocket and the rest of the GM's do a really good job of keeping balance here in WoD.. I'm sure if anything was ever added and causing a major problem it would be fixed with haste.

As Azzo always puts it "I trust the GM choices, because they know what's best for the shard."