Any chance we can get doom (the dungon)

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Any chance we can get doom (the dungon)

Postby Eldric on Thu Mar 18, 2004 7:45 pm

Was reading this and it all sounds like too much fun.

Cyrus of Sosaria wrote:
> So, that's my first real adventure in Doom...i'm still sore from the
> experience.

LOL...

Last night was my first run to Doom and the Guantlet, and I think I can
top you.

Started off getting partied into the guantlet and making some quick
friends; At some point we left to bank and came back intending to go
right to the bell. however one of those blue bastids was hanging around
with rotters and a Lich Lord. Trying to provo minor stuff onto them to
help my new friend got me double FS'd. And my swampy too moments later:

Death #1 friend tries to res me 20 or 30 times... finally suceeds, I'm
so worried about my corpse decaying I run to it only half healed and:

Death #2, this time I run up a screen to the Bone Deamon room hoping to
get rezed faster by one of the Gold Skull harvesters, I get rezed, but
the person who rezed me goes oOOooo for her efforts... my Regs are in
serious danger of decaying so I make another desperate run; manage to
get them, and one half screen away (to the right of the Gold Skull room)
Lich Lord FS/FB/EB's me.

Death #3 Back to the person who rezed me, she is rezing two other ghosts
(including gauntlet friend) and medding, this time I realize what I'm
doing wrong and with a fresh corpse decay timer, full health and all my
blessed stuff I go fish up my ghost swampy and get it rezed... need a
mount to be able to move fast enough to have a chance at all of not
deing more. I manage to get to my corpse and loot, a blue bastard and
the same Lich Lord track me, I run, stop to invis and a BAT makes me
Fizzle, the Devourer and the LL make me oOOooooOOoo.

Death #4 get rez'd re-equip blessed stuff and go to try and get freshly
dead swampy to follow me (by getting just close enough to the LL to see
it's name) LL see's my name...

Death #5 at this point both the devourer and the Lich Lord are getting
close to the Gold Skull room, so I drag a Patchwork Skell over and provo
it onto the LL... good... now the same for the Big Blue... "fail to
incite enough anger" oOOOooooOOOoo

Death #6 res, after getting rez'd (again along with a few other people
there were like 6 or 7 people running around at this point) I lose track
of whats happening and get killed by a rotter as I stand still in the
dark trying to equip (my UOA dress macro is broken).

Death #7 this time I take my blessed GM tamborine and provo a Skell onto
the LL again, then I drag another skell off and inch close to the
Devourer, and suceeed WOOOOT... go to Death #4 corpse and retrieve
everything SWEET, LL and Blue are a screen away, I spot Swampy ghost
stuck in a corner and get him to follow me past Blue and LL who are both
about to track me deeper into the Gold skull room. "An Lor Xen" "More
Reagents Are Needed For This Spell" NOOOOOOO!...ooooOOooooOOoooo...

That was Death #8. So with dead swampy in tow I rez, realize that the
Lich Lord looted my Regs off of corpse #4, I tell everyone, get swampy
rez'd and go and drag LL into the skull room. With help and a provo,
kill the LL and low and behold my red Reg bag is on it's corpse.

I learned a few things... #1 People in Doom are helpful, they probably
know that they might need the favor themselves. #2 There is NO TIME to
explain the situation in doom even to party members, as you'll likely
die more and this means the original corpse will be very close to
disapearing. The exception to this is "THE LL HAS MY REG BAG". #3 Always
check to be sure your reg bag was actually still on your corpse (and you
got it back) before you cast invis next to a Devourer of Souls and a
Lich Lord.
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Postby Laephis on Thu Mar 18, 2004 8:25 pm

Well, you probably won't see any exact copies of Doom on WoD, but I've been thinking about a new dungeon for a while now. It's not an easy thing to organize and put together, so don't expect any showing up next week...but hopefully soon. :)
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Postby Drocket on Fri Mar 19, 2004 7:59 am

I could be wrong, but I'm pretty sure that its not currently possible to use the actual dungeon Doom with POL. Its activated with the Felucca/Trammel code, and POL doesn't support that yet. With a future version of POL - well, we'll just have to see.
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Postby ShadowStone on Fri Mar 19, 2004 9:01 am

Drocket wrote:...Its activated with the Felucca/Trammel code, and POL doesn't support that yet. With a future version of POL - well, we'll just have to see.


I'd love to see Felucca/Trammel on WoD :twisted:
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Postby Eldric on Fri Mar 19, 2004 12:39 pm

ShadowStone wrote:I'd love to see Felucca/Trammel on WoD :twisted:


An implementation of Felucca/Trammel could be done, not the OSI version of course.

Picture this:

Trammel, functions exactly as WoD currently does.

Felluca, access to/from only via the permenent moongates, recall and gating dosn't work at all, no healers or townspeople, shrines don't res, just groupings of hard mobs all over.

Course as Drocket says that would have to wait until such time as Pol supports facets.

Or converts to Runuo or something *isnt quite a fanboi yet but is getting close*.
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Postby simon on Fri Mar 19, 2004 4:29 pm

Doesn't that also mean everyone needs to use AoS?
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Postby Marius the Black on Fri Mar 19, 2004 5:19 pm

It'd be an interesting dichotomy to have two 'facets', as you could divide them a variety of ways.

1. Roleplayers / Non-Roleplayers
2. New Characters / Established Characters
3. Old WoD / New WoD (as suggested above)
4. "Good" Facet / "Evil" Facet

and so on.

The concern I have with this is, that with two facets, wouldn't that mean basically we'd be quartering how much world we used?

I mean, if Britannia is the only city "inhabited" by players - as in, the majority of players centralise their playing from Britain - and there were two "Britains", players would be divided between the two, and thus, even less landmass would be utilised.

But, an interestingly divided world would be really fun. Of course, being the amazing and evil Marius that I am, I'd love to have Marius (and a host of Necromancers) find a way to "Clone" Britannia, and make a warped and evil version to rule over.

Maybe my dreams of world domination will come to fruition! :twisted:

Mwahahahahahahaha!

- Lord Marius the Black
Surpreme Ruler of a Non-Existent Facet
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Postby Malachai on Fri Mar 19, 2004 7:21 pm

I think the player base is too small here to warrant two factions. Now once POL goes AOS, then that would open up Ilsh and Malas. Those two land masses are of good size and could be used instead of Trammel and Felluca.

I rather like Ilsharia (or however it's spelled), and I've always liked the Lost Lands.
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Postby Raiden Stydoran on Fri Mar 19, 2004 8:00 pm

simon wrote:Doesn't that also mean everyone needs to use AoS?


As long as you have at least Third Dawn then you can just patch up and be fine. If you don't have at least Third Dawn then you can download the Age of Shadows for free these days. Yes it's legal and sanctioned by EA games.

Ultima Online: Age of Shadows free download

Oh and with that download you can try the real UO for 15 days.
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Postby Raiden Stydoran on Fri Mar 19, 2004 8:05 pm

Eldric wrote:Picture this:

Trammel, functions exactly as WoD currently does.

Felluca, access to/from only via the permenent moongates, recall and gating dosn't work at all, no healers or townspeople, shrines don't res, just groupings of hard mobs all over.


Is that the way you would like it to be or is the felluca part the way you think it is? Because Felluca is nothing like that.
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Postby Eldric on Fri Mar 19, 2004 9:10 pm

That was an implementation of a 2nd facet that I thought might work for WoD, the OSI style Felluca would not really work very well for us.
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Postby simon on Fri Mar 19, 2004 10:01 pm

I've never played any where but here. I understand there are other lands that one can use with AoS. Could someone please explain this more? Are you able to travel to and from them? can you gate about still?
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Postby Seon MacRae on Fri Mar 19, 2004 10:28 pm

Ilshenar and Malas are the two new lands. They can be reached via moongates and player gates. On OSI shards, they have different cities, mobs, dungeons, etc.
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Postby Marius the Black on Sun Mar 21, 2004 10:14 am

Simon, if you look around the "real" Ultima Online Britannia, and look at some of their features, you can see what exactly most people are talking about. It's a good idea to do this now and then, to re-orient yourself with the 'culture' of Britannia, and the two sites below are the best ways to do this.

Taking a look around these sites is a sure-fire way to also make you realise just how wonderful WoD is, (though it'd be interesting for those new Necromancer spells to come through) :twisted:


http://www.uo.com

Good for the game-playing aspects of Ultima Online.

http://www.uo.stratics.com

(or was it http://www.stratics.uo.com ? )

Good for the details, history, culture (etc), and all the role-playing aspects of Ultima Online, as well as being the *best* site for Ultima Online information.

Remember: Most of the tips and advice (for becoming a better player) applies to OSI, and are usually not applicable here.

-M
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