by Drocket on Wed May 26, 2004 10:29 pm
This is kind of a difficult thing to balance: Ultimately, WoD is based on the idea of Good vs. Evil, and in that battle, the players are supposed to be playing the part of good. When you allow evil players, things get, well, messy.
As an example of this, a lot of players become upset when another player starts killing guards. Even though the guard's death doesn't affect them specifically, they've generally become so involved in the gameworld and their character's ideals (fighting evil) that seeing evil that they can't stop bothers them. And that's actually sort of a good thing - its means people are involved in the game.
So its difficult to figure out a balance where players are allowed to do evil things. I don't think that's something easily done...