Player made items

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Player made items

Postby Ehran on Fri Jun 04, 2004 8:44 pm

perhaps rather than competing head to head with magic items we could have player items have lower bonus and a pronounced longer life? or perhaps player made items could have a bonus magic wpns cannot. kinda like silver blades vs undead for instance. nothing too hair raising but good enough to make a person think that it might be worth giving up a bit of damage for increased blade life or perhaps a blade of swiftness that adds a couple points of dex. give the smith a menu to pick properties off when he makes a masterwork blade. preferably make the process macro proof so we are not flooded with great player blades.
a really radical notion is to have these masterwork blades slowly get better with use rather than chip and dull. every so many virtue earned while using the blade grants a bit of a bonus to something to hit or damage or the chance of a property like a dex bonus etc. when it gets good enough you can name it even. eventually you get that Oooh factor when someone pulls out the Hellblade and charges into the fray. make it so it takes a year or two of fairly steady hunting to amount to anything. it gains something every 10000 or 20000 virtue gained say. just think when someone leaves the shard they can pass their blade along to a friend or apprentice type to add to the lustre. the histories could ring with the name of great warriors and their blades of power.
only single blade in a thousand say is good enough to be a blade of power and there is something that has to be done immediately when the sword is made to confirm it's power. this should keep the macroers from mass producing them.
probly a scripting nightmare but it sounds like fun to me.
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Postby Kramer Vorlock on Sat Jun 05, 2004 4:24 pm

This sounds like an awesome idea!
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Postby Malachai on Sat Jun 05, 2004 6:53 pm

Maybe we could develop enchanted player made items. Similar to the runics on Ackadia or the special hammers and sewing kits available on OSI. Make the enchantments random and based upon the tradeskill level. Again, not as powerful as magics, but still an option to help spur the player economy.

I'm rambling a bit here, but maybe it's coherent enough for someone to elaborate. :)
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Postby Tamla Tamara on Sat Jun 05, 2004 8:32 pm

You know early on we had something like that. You know the spells you can enchant wands with, well, we used to be able to enchant armor/weapons/shields with those (like hellfire). It was taken out because they were too powerful (remember those shields I made for everyone on The Beast quest? And when we killed Gizash in Cove? Dundee took them out the next day haha) We could go back to something like that, but just tone down their power or something. Make it so you have to equip them (they didn't have to be equiped before) and make a time delay between uses (they didn't have that either).
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Postby Wolfie on Sat Jun 05, 2004 8:36 pm

Sounds interesting to me, it would give older players something to work for at least.
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Postby Myr on Sat Jun 05, 2004 9:19 pm

Just a couple of quick points.

If you base the weapons on virtue, then all us naughty character's don't get to use it. Make it based on kills and now were talking.

If I can slave away with the weapon I made that always gets better why would I have a magic weapon? After all the best weapon is silver destruction. So if I can make a silver weapon and sacrifice the +5 damage bonus now, I'll can get better bonuses later?
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Postby Eldric on Sat Jun 05, 2004 10:04 pm

Not actually sure this is a good idea but it is something I saw done on another shard and thought I would throw it into the ring.

Basically player crafted stuff could be repaired but magic items could only be repaired via that shards version of an adventurers guild kit.
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Postby Malachai on Sat Jun 05, 2004 11:27 pm

Tamla Tamara wrote:You know early on we had something like that. You know the spells you can enchant wands with, well, we used to be able to enchant armor/weapons/shields with those (like hellfire). It was taken out because they were too powerful (remember those shields I made for everyone on The Beast quest? And when we killed Gizash in Cove? Dundee took them out the next day haha) We could go back to something like that, but just tone down their power or something. Make it so you have to equip them (they didn't have to be equiped before) and make a time delay between uses (they didn't have that either).


Hehehe, I remember that stuff. The Wands of Hellfire were the shiznit. 8)
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Postby Ehran on Sat Jun 05, 2004 11:42 pm

Myr wrote:Just a couple of quick points.

If you base the weapons on virtue, then all us naughty character's don't get to use it. Make it based on kills and now were talking.

If I can slave away with the weapon I made that always gets better why would I have a magic weapon? After all the best weapon is silver destruction. So if I can make a silver weapon and sacrifice the +5 damage bonus now, I'll can get better bonuses later?


the virtue point is a good one. the idea is that it takes a LONG time to get a blade of power that can surpass a magical sword. you will spend a lot of time doing less damage than you could have before you start to reap any benefits. how many people are going to spend 2 or 3 years getting a blade up to the standard of that silver desty that you can simply pick up and use any time you find one.
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Postby Dell-Leafsong on Sun Jun 06, 2004 1:37 am

*raises hand*
for RP reasons, I would
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Postby Malachai on Sun Jun 06, 2004 6:54 am

Agreed, I would do this as well.

It would certainly give a new challenge.
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Postby Wings on Sun Jun 06, 2004 9:14 am

Ditto :)
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Postby Atei on Sun Jun 06, 2004 3:03 pm

Like Myr said, what about the assassins of the world? And no, Tamla, not all of them are going to Ackadia! :P

To expand on Ehran's idea (which I think is very cool, by the way), what if the Sword's name changed as the character's name changed? That way you could have an "Illustrious" Power Sword and a "Malicious" Power Sword? And if a "positive" or virtous player used the "Malicious" sword they would lose a small amount of virtue per hit, while the opposite would be true when the "negative" player used the "Illustrious" sword (they would gain virtue)?

I really like the idea of having weapons of legendary status.
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Postby Tamla Tamara on Sun Jun 06, 2004 3:25 pm

Atei wrote: And no, Tamla, not all of them are going to Ackadia! :P


eh?
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Postby Kasia/Ki'Anna on Sun Jun 06, 2004 7:07 pm

Tamla wrote

Atei wrote:
And no, Tamla, not all of them are going to Ackadia!

eh?


Tamla wrote

I got it. Instead of bowing down to these "evil" folks and trying to make things "nice" for Them, why not make a new shard just for them. I bet it would be easier to script. Better yet they can go over to Ackadia.
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