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PostPosted: Fri Apr 23, 2004 4:43 pm
by Joram Lionheart
Ehran wrote: something like "hey bob nice tempered tactics buff you just got off that xxxx you killed just now". or do you think that would be rubbing salt into the wound hehe. :wink:


What wound? I say have the guard make fun of your for a week or so whenever he/she sees you for being such a wimp and not having the guts to make your own kills.

PostPosted: Fri Apr 23, 2004 4:58 pm
by simon
Drocket wrote:Using guards to kill things for you is something that's on my to-do list to fix. I plan to make it so that if a guard does more than 50% of the damage to a mob, no loot is produced (or if you prefer, the guard takes the loot...)



I must say, such changes would only hurt newbies who may not be able to handle something and flee to a guard for help, which unless i'm wrong is why the guards are there in the 1st place, in no way do i think such changes would be helpfull to anyone.

PostPosted: Fri Apr 23, 2004 5:33 pm
by Laephis
simon wrote:in no way do i think such changes would be helpfull to anyone.


That's exactly the point, the change would not "help" anyone. The guards are not around to do your dirty work, they are meant to keep the streets free from "criminals." Whether or not a newbie can handle a mob is irrelvant: The game is meant to be played by people, and I'm tired of seeing players find ways to get the game to play itself.

PostPosted: Fri Apr 23, 2004 5:36 pm
by Bayn
simon wrote:I must say,


Must you? Awwww, shucks.

such changes would only hurt newbies who may not be able to handle something and flee to a guard for help, which unless i'm wrong is why the guards are there in the 1st place, in no way do i think such changes would be helpfull to anyone.


How could it conceivably hurt newbies? They can still run to the guards to enlist their help vanquishing a MOB they cannot quite handle. They just don't get loot unless they do over 50% of the damage. At least I thought that was the tentative thought Drocket mentioned.

PostPosted: Fri Apr 23, 2004 6:38 pm
by Raiden Stydoran
Yea that sounds like a good idea. If you can't handle it run a different way and come back to them real slow and only get a couple at a time or whatever. Don't use the guard so you won't lose any loot. The shadowpacks are fast but you can out run them all the time. Unless you run out of stamina, but then that's your fault for not eating right.

PostPosted: Fri Apr 23, 2004 7:42 pm
by simon
All I'm saying is it feels like a knock to newbies because some vets were acting very stupid.

Laephis wrote:That's exactly the point, the change would not "help" anyone. The guards are not around to do your dirty work, they are meant to keep the streets free from "criminals." Whether or not a newbie can handle a mob is irrelvant: The game is meant to be played by people, and I'm tired of seeing players find ways to get the game to play itself.


Hey, I'm all for more interaction with the game, how about changing mining to one ore per swing and only so many uses for each pick axe?

PostPosted: Fri Apr 23, 2004 7:52 pm
by Bayn
simon wrote:Hey, I'm all for more interaction with the game, how about changing mining to one ore per swing and only so many uses for each pick axe?


Mining resources depends on ones mining skill. The higher the skill, the more you get. Pick axes and shovels do break.

PostPosted: Fri Apr 23, 2004 7:52 pm
by Drocket
simon wrote:All I'm saying is it feels like a knock to newbies because some vets were acting very stupid.

There's plenty of newbies who act stupid too :P

[quote=]... only so many uses for each pick axe?[/quote]
Actually, you're right here. Tools really do need to wear out.

PostPosted: Fri Apr 23, 2004 7:54 pm
by Atei
simon wrote:All I'm saying is it feels like a knock to newbies because some vets were acting very stupid.


And how do you know it was just vets?

PostPosted: Fri Apr 23, 2004 8:24 pm
by simon
Atei, I don't know who is doing it, I didn't bother to do this quest, I was just going by what was said here. It could have been newbies for all I know, no names were used, but I didn't think newbies would be out hunting wolfpacks.

PostPosted: Fri Apr 23, 2004 8:26 pm
by Ehran
Joram Lionheart wrote:
What wound?


you may rest assured that those parties to this cheesy gaming will feel most profoundly wounded by any actions taken to limit their "playstyle".

PostPosted: Fri Apr 23, 2004 8:34 pm
by Bayn
simon wrote:but I didn't think...



Ahh, that may explain it!

..that newbies would be out hunting wolfpacks.


Sure they do. I have seen (young) players hunting wolfpacks. Not too effectively but they are trying!

PostPosted: Fri Apr 23, 2004 10:24 pm
by Joram Lionheart
Ehran wrote:
Joram Lionheart wrote:What wound?

you may rest assured that those parties to this cheesy gaming will feel most profoundly wounded by any actions taken to limit their "playstyle".


And your point is . . .?


:twisted:

PostPosted: Fri Apr 23, 2004 10:26 pm
by Joram Lionheart
Bayn wrote:
simon wrote:but I didn't think...

Ahh, that may explain it!
!


Hehe. You know Bayn, I know that's Simon you're talking to and all but, I just HATE it when you do that :D

PostPosted: Fri Apr 23, 2004 10:27 pm
by Bayn
Joram Lionheart wrote:
You know Bayn


Yes, I know Bayn!

I just HATE it


You should have less hate in your heart and more compassion.

hehehe

you knew I couldn't pass that one up.