Back to the essence of having more seers, I can imagine Drocket's hesitation in putting people on board. Granted, I'm sure if he asked for 'volunteers' more than half the shard would leap up going "me, me, me!" - myself included.
What we fail to remember, as players, is that we desire that which we cannot have, or cannot have easily. Being a Seer, or a GM, for some, is desirable insofar as it is because we can not have it: "The grass is greener on the other side."
Ideally, the idea I came up with, to counter this situation (as I believe, as Celeste does, that more seers would be nice) is to have *players* actively start quests. You don't need invasion spawners and rare items to make an event happen, and the difficulty of doing so may put some people off the ideal of how 'awesome' being a Seer would be. Similarly, posting about quest ideas to the Seers has always been available, yet rarely utilised, and I am sure that amongst our player base is a wealth of creativity and originality that the Seers can draw upon.
Personally, I'd love to be a Seer. I'm a builder at heart. With my (ill-fated) library idea - still in the works - and a host of other non-completed plans, I'm far from perfect. And just as Drocket said, 'those who desire power, usually don't deserve it', is probably true in this case, in which I defer to his wisdom. However, as a long time DM and up-and-coming pseduo World Builder for my own little project, I can happily say that I'd much prefer life on WoD as a Seer than a player? Why? Well, anyone who's seen me hunt knows why.
I'm not desirious of playing the game. Rather, I want to build and create and inspire.. stories and quests with depth and interest; large and small. I want to give *life* to WoD.
But then again, so do many others, and why should I stand over them? To this question I have no answer, and though my love for WoD may extend to each horizon, I feel I am without place. My goal in WoD, foolishly so, was in fact to be picked to become a Seer, but alas that dream will not come to pass. There are so many others I could easily name to fulfil this role, accept this mantle and make WoD a place of joy and life, and nearly all of them have posted in this forum.
Melancholy and dramatism aside, WoD definately needs Seers. But Drocket's reluctance to pick them is understandable. It involves responsibility, committment and a great deal of trust. As I said at the start of my post, players with a desire to become Seers may do well to host player events, submit quest ideas, and so forth. Standing out in the crowd is the best way to get noticed. Perhaps I should take some of my own advice...
-M