Magic Jewelry...

For questions relating to POL scripting (not necessarily related to WoD)

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Magic Jewelry...

Postby Khalid on Thu Dec 26, 2002 7:42 pm

well i have a problem with this... when i raised my skill in magery and tinkering and try to make a jewel it hangs the console... what can this be??...


and well i want to ask if there's a way to make an script that allow to make magic jewelry but for skills... thanks...
Khalid
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Postby Drocket on Mon Dec 30, 2002 3:30 am

No, there's currently no script that does so, though it shouldn't really be all that difficult to do so. Check out <a href="http://www.drocket.net/pol_stuff/magic_items.html">here</a> for a description of how to make magic items manually, then write a script that does the same thing...
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Postby Kardall on Mon Jan 06, 2003 7:07 am

I wrote a magic jewelry(skill) script, but am not releasing it. however, if you run into problems, I can give you tips... I will present some now...

First off... probabilities of diff skills are important, figure it out now. Find out how much you want them to spend on making jewels in gems/goldingots/etc., and use that as a "measurement" as to how difficult it will be to make these jewels.

For instance, if you pay 500k gp to make a fishing jewel, you will want them to pay 800k gp to make a tailoring jewel (magic clothing), and 1 mil to make a tink jewel (used to make next level jewels).

Do all of these calculations taking into account that they are GM Tinks. 100% only... or whatever level you want them to start.

For the scripts, they use Equipscripts/UnEquipscripts to operate (like any other magic item).

Do not modify the "base" skill... you will run into problems and bug exploitations.

When you make your jewels, figure out what percentage increases you will have. Will they go by .1 - 1.1% or by 5% etc.

How high do you want your skills to go? Realize that modified skills (not bases) aren't effected by skill caps unless your cap checks the "EFFECTIVE" skill, which takes into account all modifiers... keep this in mind.

Anyway, any more questions, i'd be happy to answer...
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