Moderators: Siobhan, Sebastian, Drocket
Drocket wrote: Currently my thoughts on the main thing that needs to be done to magery is to make Magic Resist a bit better (which is sort of a boost to tanks too, there, though that's not directly my main reason for doing so)
Drocket wrote:and nerf the buffs somewhat, especially polymorph and bless. Then just see how that works out.
Orion Michaels wrote:I still do not see where this would help . . . Nerfing it too much more would make a Tank/Mage only good for gating and a few offensive spells.
Eldric wrote:Orion Michaels wrote:I meant cut your percentage of Tank Mages that only use buff spells in half.
So, what in my specs should I replace with said new proposed skill?
Prime: Sword, Tactics, Healing
Sec: Anatomy, Parry, Magery
Marius the Black wrote:Just remember that for all the powers that pure Mages have, they're limited to not wearing heavy armour and doleing out death with Halberds - they're limited to packing their inventories full of reagents and healing potions, keeping an eye on both their Health and Mana bars, and praying that they meditate enough before the nasty troll eats them.
If you want to make magery seem less powerful, take away Scrolls. They're used more than Magery is. If scrolls were changed, Magery wouldn't be so appealing. Think about it.
Atei wrote:Or make scroll cast spells use reagents and/or more mana than book cast spells.
Now that's a scary thought...
Atei wrote:Drocket, perhaps now is a good time to revisit the NPC mages program "buff for a fee?" Just an idea...
Atei wrote:To bottomline it, at least for me: have any "pure" tanks (no magery specced) fought a tougher mob (ie, Titan, Vamp Lord, Ancient Dragon) unbuffed to see what would happen? To dispel the rumor that tanks MUST be buffed to fight? If we can do that, using our battle tactics and wit, I'm all for it. But as long as I am missing as often as I am with 110 macing, I don't see it.
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