Druid spells questions

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Druid spells questions

Postby Joram Lionheart on Mon Apr 26, 2004 12:43 am

Gaea's fury="Infuses the caster's druidstaff with the power of lightning. The chances to hit are increased (dependant on animallore) and successful strikes sometimes call down lightning on the struck foe."

I assume this acts as bonus to the macefighting skill? If so, why doesn't it show up in your skill window? Also, would this be instead of or in addition to Nature's Bless (and any buff items the caster is wearing)?
Trying to decide if I should pick up macefighting as a secondary just to get the most out of our new spell :)

Also, how long does the effect last? Does the staff get set number of charges or is it time-based? If the latter is the case, any chance we could have Gaea's fury added to the .status gump?

One more thing, would it be possible for Cloak of Protection to use less cloth? Due to the nature of the reagents they use, Druids have always had "weight" problems (not the kind a good diet & exercise can solve). Right now it takes 10 cloth to make one cloak. Could you perhaps reduce that amount a bit (or just make cloth lighter :P)?

Weight has always been a determinant factor in deciding which spells I want to use. For instance, raw ribs are just too heavy to be carrying hundreds of them all the time so I just don't bother with the wolfpack spell (not that it's the most awesome spell either :P).

Oh and whatever happened to the blights? It'd be nice if we could have some random blight spawns around the world again. After all, it sounds like people are going to want to use their druids a lot more now :)
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By the way

Postby Joram Lionheart on Mon Apr 26, 2004 12:48 am

Forgot to say this. The new changes rock, Drocket. Thanks a bunch! All druids of the world thank you very much :)


Ps. Completely unrelated question: are there any magic sledge hammers in the world? What kind of wpn is a sledge hammer, anwyay? (macefighting one-handed, mage wpn one-handed?)
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Re: Druid spells questions

Postby Drocket on Mon Apr 26, 2004 1:24 am

Joram Lionheart wrote:Gaea's fury - I assume this acts as bonus to the macefighting skill?

No. It directly increases your chances to hit. All the normal 'odds to hit' calculations are performed, then the bonus from Gaea's Fury is added (roughly 10% at 100 animallore/magery.)

If so, why doesn't it show up in your skill window?

Because I didn't get to it yet :)

Trying to decide if I should pick up macefighting as a secondary just to get the most out of our new spell :)

Pretty much the intention of the spell - to make some interesting new druid templates :)

Also, how long does the effect last?

Currently rather short. I need to bump it up a bit, I think... The whole thing is timer-based (no charges)

One more thing, would it be possible for Cloak of Protection to use less cloth?

Actually, now that I think about it, the spell really should use cotton instead of cloth. Ah well... Anyway, after the next restart. Actually, I just made some minor changes to the regs for a number of different druid spells. I'd recommend checking your bag next time you have a chance :)

Oh and whatever happened to the blights? It'd be nice if we could have some random blight spawns around the world again. After all, it sounds like people are going to want to use their druids a lot more now :)

Blights are story elements. They don't just happen on their own: they happen when something is wrong. You'll probably seem them again sooner or later...
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Re: By the way

Postby Drocket on Mon Apr 26, 2004 1:25 am

Joram Lionheart wrote:Ps. Completely unrelated question: are there any magic sledge hammers in the world? What kind of wpn is a sledge hammer, anwyay? (macefighting one-handed, mage wpn one-handed?)


Oops, looks like they were left out of the list (that determines magical item spawn.) I just added them, so you'll probably start seeming them around.

Sledge hammers are one handed mace weapons.
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Re: By the way

Postby Joram Lionheart on Mon Apr 26, 2004 1:59 am

Cool, thanks :)
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Re: Druid spells questions

Postby Drocket on Mon Apr 26, 2004 2:26 am

Drocket wrote:Actually, I just made some minor changes to the regs for a number of different druid spells.

Just as an additional note, I also made some changes to the regs required for some necro spells. Mostly changed vials of blood into a different reagent since its a rather difficult to get reagent (For example, I removed it from spells that also required dragon's blood - seriously, how much blood do you need? :P ) Probably the only unpopular change will be that I changed Darkness from using Brimstone to Blackmoor. Hey, its a good spell...
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Re: Druid spells questions

Postby Joram Lionheart on Mon Apr 26, 2004 2:32 am

Drocket wrote:Mostly changed vials of blood into a different reagent since its a rather difficult to get reagent


Umm, not sure how I managed to get 9k vials (currently collecting dust at home :P). I'm assuming daemon blood is a lot more difficult to get than vials of blood were.

Probably the only unpopular change will be that I changed Darkness from using Brimstone to Blackmoor. Hey, its a good spell...


As long as as it isn't "pig iron" . . . I only have two of those right now :D
Last edited by Joram Lionheart on Mon Apr 26, 2004 2:47 am, edited 1 time in total.
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Re: Druid spells questions

Postby Drocket on Mon Apr 26, 2004 2:35 am

Joram Lionheart wrote:Umm, not sure how I got managed to get 9k vials (currently collecting dust at home :P). I'm assuming daemon blood is a lot more difficult to get than vials of blood were.

Its not really that vials of blood are difficult to get. There was just so many spells that used it that it was hard to get. Just check the merchant list - not a single vial of blood for sale :P
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Re: Druid spells questions

Postby Joram Lionheart on Mon Apr 26, 2004 2:45 am

Drocket wrote:Just check the merchant list - not a single vial of blood for sale :P


I'd be surprised if you did. A vial of blood must be an extremely rare item now (if there even are any left).

Daemon blood, on the other hand . . .

Lane, Zelin's Merchant at 929, 1925, 339 Daemon Bloods at 20 each

Jimmy the Fence, Jasper's Merchant at 2070, 779, 185 Daemon Bloods at 40 each

Judd, Neassa Alaixon's Merchant at 1691, 1632, 63 Daemon Bloods at 2 each

Davida, Moldrake's Merchant at 1413, 1751, 213 Daemon Bloods at 2 each

Spaz, Loakie's Merchant at 1566, 1573, 3431 Daemon Bloods at 15 each

Tabari, Jared's Merchant at 2080, 840, 182 Daemon Bloods at 2 each

Tymon, Augur Wildwood's Merchant at 545, 832, 9220 Daemon Bloods at 1 each

Orman, Yusen's Merchant at 1203, 1883, 110 Daemon Bloods at 5 each

Angelius, Mirimon M'arwane's Merchant at 1455, 1712, 13 Daemon Bloods at 5 each

Radinka, Marlius's Merchant at 3025, 3360, 5144 Daemon Bloods at 1 each

Aster, Henna's Merchant at 1566, 1570, 147 Daemon Bloods at 3 each

Seth, Corwin's Merchant at 1516, 1618, 3569 Daemon Bloods at 3 each

Oren, Master Wizard, Alasdair's Merchant at 2218, 777, 60 Daemon Bloods at 2 each

Sherri Le'Morr, Tindair Le'Morr's Merchant at 1475, 991, Daemon Blood at 1

Marie, Rosella's Merchant at 3049, 3408, 10861 Daemon Bloods at 2 each

Pauline, Dashral's Merchant at 2127, 755, 88 Daemon Bloods at 25 each

Cheaper than Dirt, Malakim's Merchant at 1501, 1700, 331 Daemon Bloods at 1 each

Madrona, Ashuuk's Merchant at 2481, 124, 258 Daemon Bloods at 25 each

Ann REGS&Such, Carreena's Merchant at 1693, 1413, 9 Daemon Bloods at 35 each

Magic's & Provisions, Martijn's Merchant at 2072, 897, 8 Daemon Bloods at 2 each

Necro/Druid Gear, Kale Greeneye's Merchant at 1391, 1824, 575 Daemon Bloods at 2 each


You can tell which people are new to the necro regs business :P
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Postby Drocket on Mon Apr 26, 2004 2:52 am

Oh, duh! Here I am wondering why you're talking about daemon blood... I never even noticed that OSI renamed vials of blood to daemon blood. Here I am wondering why there's so little of it around and thinking that I need to make life easier for necros who can't find this non-existant reagent...

*mutters various curses towards EA/OSI*

Ok, I'm renaming them things back in the next restart :P
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Postby Kasia/Ki'Anna on Mon Apr 26, 2004 4:57 pm

The quests of late(and buffing people for them)brought to mind a spell I think would be very helpful for druids.Would it be possible to add an arch nature's bless spell?.It sure would make buffing others for a group hunts or quests faster,not to mention easier on the regs.
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