I don't remember everything, and I don't want to go back through the posts and quote stuff.
A shard wipe is a good idea for some reasons, bad for others. Good idea for clensing the world. The amount of gold and magics in the world is incredibly small and I don't see how gold and magics can play a big role in the decision of shard wipe.
Mining needed for Cartography. I don't see why. I was at work using a shovel today, and when I got home I took a nap, but then I read this, and I got to thinking.. I don't have any mining skill, but I used that shovel well enough.. huh.. OSI uses mining to determine how close you have to be to the actual tile to dig it up.. At 80 it's six tiles, 100 is 8 tiles, I think.. But if you had no mining, you could still dig it up. As far as locked and trapped goes.. I've never understood why they aren't.
Buffing. I don't see how this is still an issue. Buffing needs reduced. Not just on an individual level. Because one person buffing only makes one person less able to go to places that every other buffed player can go to... solo.
Why is polymorph a buff here?
Dynamic/harder/easier stuff... I don't want to be able to solo every dungeon and every land mass in the game, that is incredibly boring.. and aside from Ophidians, I'm starting to get slightly bored.
Why are all dungeons soloable? You would think that they should be hard. That only groups should be able to make it through all the way to the bottom, and that with deaths and junk along the way.
No more pay for skills. Paying for skills all the way to GM is a bit excessive. On OSI you can pay a warrior guild guy some gold and he'd train you up to 30 or so. Then you'd have to get the rest yourself, which is fine for me. Because the road to GM should be difficult, and should not be easy, because a GM should be something special, something for others to look up to. Should skill gain by usage be as slow with some skills as it is on OSI? No.. I fought liches, liches lords, deamons and dragons on OSI religiously. Yet my magic resist got only as high as 85, when I had GMed swords in a month, and I played on OSI for years.
GM should be a thing that has to be worked for. Play Diablo 2 with a hacked character, someone you didn't build up from the bottom, then see how fulfilled you are when you beat hell and you're done. Not very. Then play from level 1 all the way through, it's fun, it's challenging, and the ancients kick your butt so much you run out of gold.
That doesn't turn me off of a game. That makes me want to play it more. If there's no challenge, why play? Hell, if you want no challenge games, maybe you'll like something along the lines of neopets.com.
I think I'm starting to ramble, so I'll start wrapping it up.
As far as the economy thing goes.. Why not add some skills to the tradeskills so that you can't 'mule' characters?
I don't want to get in depth because I'm looking to go to bed soon.. But, an example..
Blacksmithy skills
Blacksmith (Already have this one)
Arms Lore (This shard killed it for some reason)
-and some new ideas
Metallurgy (sp)
Smelting (I never understood why this was built into mining.. Shouldn't be, in my opinion)
This is just a small idea. But clearly, there are better ways to reduce tradeskill characters and mule types that would clog the economy then to reduce the number of characters that we are allowed to play. Like some people wouldn't return after a shard wipe, I'd have to consider whether I'd want to be limited like that. I like the various skillsets my characters have, and being limited down to 2 or 3 characters? Nah, I don't think so..
I think that's it from my end of the pool for now. I don't feel like scrolling and looking for more to comment on just now.. very tired.
A shard wipe is a good idea for some reasons, bad for others. Good idea for clensing the world. The amount of gold and magics in the world is incredibly small and I don't see how gold and magics can play a big role in the decision of shard wipe.
Mining needed for Cartography. I don't see why. I was at work using a shovel today, and when I got home I took a nap, but then I read this, and I got to thinking.. I don't have any mining skill, but I used that shovel well enough.. huh.. OSI uses mining to determine how close you have to be to the actual tile to dig it up.. At 80 it's six tiles, 100 is 8 tiles, I think.. But if you had no mining, you could still dig it up. As far as locked and trapped goes.. I've never understood why they aren't.
Buffing. I don't see how this is still an issue. Buffing needs reduced. Not just on an individual level. Because one person buffing only makes one person less able to go to places that every other buffed player can go to... solo.
Why is polymorph a buff here?
Dynamic/harder/easier stuff... I don't want to be able to solo every dungeon and every land mass in the game, that is incredibly boring.. and aside from Ophidians, I'm starting to get slightly bored.
Why are all dungeons soloable? You would think that they should be hard. That only groups should be able to make it through all the way to the bottom, and that with deaths and junk along the way.
No more pay for skills. Paying for skills all the way to GM is a bit excessive. On OSI you can pay a warrior guild guy some gold and he'd train you up to 30 or so. Then you'd have to get the rest yourself, which is fine for me. Because the road to GM should be difficult, and should not be easy, because a GM should be something special, something for others to look up to. Should skill gain by usage be as slow with some skills as it is on OSI? No.. I fought liches, liches lords, deamons and dragons on OSI religiously. Yet my magic resist got only as high as 85, when I had GMed swords in a month, and I played on OSI for years.
GM should be a thing that has to be worked for. Play Diablo 2 with a hacked character, someone you didn't build up from the bottom, then see how fulfilled you are when you beat hell and you're done. Not very. Then play from level 1 all the way through, it's fun, it's challenging, and the ancients kick your butt so much you run out of gold.
That doesn't turn me off of a game. That makes me want to play it more. If there's no challenge, why play? Hell, if you want no challenge games, maybe you'll like something along the lines of neopets.com.
I think I'm starting to ramble, so I'll start wrapping it up.
As far as the economy thing goes.. Why not add some skills to the tradeskills so that you can't 'mule' characters?
I don't want to get in depth because I'm looking to go to bed soon.. But, an example..
Blacksmithy skills
Blacksmith (Already have this one)
Arms Lore (This shard killed it for some reason)
-and some new ideas
Metallurgy (sp)
Smelting (I never understood why this was built into mining.. Shouldn't be, in my opinion)
This is just a small idea. But clearly, there are better ways to reduce tradeskill characters and mule types that would clog the economy then to reduce the number of characters that we are allowed to play. Like some people wouldn't return after a shard wipe, I'd have to consider whether I'd want to be limited like that. I like the various skillsets my characters have, and being limited down to 2 or 3 characters? Nah, I don't think so..
I think that's it from my end of the pool for now. I don't feel like scrolling and looking for more to comment on just now.. very tired.