Moderators: Siobhan, Sebastian, Drocket
Liselle wrote:no one liked my idea?
Atei wrote:1.) Shard wipe. One day Drocket posts that on a future date, he will wipe the shard of everything. That means gear, gold, houses--everything. The biggest positive I see out of this is allowing everyone to start on "equal footing." We will all be newbies, again. We will have to work together, again. I see this as a major way of "shaking up the status quo," getting the Oldbies re-interested and making us all one big happy family, again.
By making player-made BETTER than monster-dropped, and then significantly reduce the number of monster-dropped magics.
3.) Make dungeon spawn dynamic.
4.) Regarding treasure maps: Drocket's changes were cool, but they didn't go far enough.
5.) Finally, magery should be intelligence-based. Just because you can throw 120k into training shouldn't allow you to cast circle 8 spells.
Joram Lionheart wrote:Eldric wrote:I would not go quite so far as to call the shard broken, but when you have a multi player game where for the most part nobody actually needs anyone else, I do think its possible that something might be wrong.
And there IS something inherently wrong about not wanting to depend on anyone else in a multiplayer game. This is going to sound harsh to some but you cannot have it both ways. You either have a community of people who actually need each other, or you don't have a real community at all. Right now, the latter seems to be mostly the case.
[I would even go as far as to say that every single player should be forced to be interested in what is going on in world RPing-wise. In other words, if there is a world-wide invasion of killer-bunnies, you should be REALLY concerned about that even if you are a solo'er. It makes no sense that the world is about to end and you can find yourself at home going about your business like nothing's going on. World-shaking events should be just that--affecting the entire world (and everyone in it) one way or another.]
Atei wrote:Preface: I recognize that these changes are pretty radical. I respect everyone's right to disagree, but please do so in the same fair and balanced way I am attempting to make this post. Also, if you are going to disagree, please explain why you disagree.
There you have it, my fellow WoDians.
Ehran wrote:2) the hard fact is that we don't have enough players to make an economy work other than for a very limited amount of supplies.
Adroi Andune wrote:Ok Im a sucker. How about this for a change of pace?
Inert all the current magic items in the world. They still exist, just no longer have a usable magical power, they would be for all pratical purposes regular weapons.
Then from that point forward require certain skills sets to unlock the magic power. Maybe even requiring up to 3 different characters.
For instance say you find an Indestructable Silver bow of destruction and achery. Make it so you need a woodcrafting archer to release the Indestructable and archery. A Woodcrafting Tactition to release the Destruction. And a Necromancer to release the power of the silver.
Heh, but I'm sure this might not be possilbe under POL, but what the heck, there is an idea to be beat up and tossed around
Atei wrote:1.) Shard wipe. One day Drocket posts that on a future date, he will wipe the shard of everything. That means gear, gold, houses--everything. The biggest positive I see out of this is allowing everyone to start on "equal footing." We will all be newbies, again. We will have to work together, again. I see this as a major way of "shaking up the status quo," getting the Oldbies re-interested and making us all one big happy family, again.
Drocket wrote:The main problem here is that any positive effects from a shard-wipe would only be temporary. Within a couple of months, I suspect that we'd simply wind up right back where we are.
A shard-wipe is highly unlikely.
By making player-made BETTER than monster-dropped, and then significantly reduce the number of monster-dropped magics.
3.) Make dungeon spawn dynamic.
Drocket wrote:
I agree with you with this one: the world does need to be more dynamic. Of course, every time we do something like this, it seems like everyone complains and wants us to change it back...
Of course, I don't think it would be an improvement to have random spawns occuring willy-nilly: a lot of the spawns are where they are for a very good reason. Wind, in particular, has a history that makes makes its current spawn make sense (so, does anyone know it? Its come up in a number of old quests? Remember what I've said about the importance of posting information about quests? *hint hint*)
4.) Regarding treasure maps: Drocket's changes were cool, but they didn't go far enough.
Drocket wrote:You may be right. I generally prefer not going overboard when I make changes, though. When something needs to be pushed in a certain direction, I usually think its better to do it in a few pushes instead of one huge shove.
5.) Finally, magery should be intelligence-based. Just because you can throw 120k into training shouldn't allow you to cast circle 8 spells.
Drocket wrote:Heheh - this one always ignites some interesting discussion I tend to like the idea because I think it creates an interesting symetry with the strength requirements of armor, and I'm a sucker for symetry
Lisselle
a change i feel that could do some good is the skills.
for example...
any warrior or someone can use necromancy, so long as they train it.
but its nearly impossible for a necromancer to be come any good with a sword or in hand to hand combat.
maybe fix it so that if your a warrior, you cant use necromancy, as well as not being able to use most spells? its unbalanced the way it is, because a mage or necro cant get as strong as a warrior, but a warrior can use magic?
Atei
What if we reduced the number of character slots from 5 to 3 per account? Instead of being able to make everything you need, you would have to get it from other sources (unless everyone had a mule, yuck.) Then, if player-made goods are equal to or better than the ones you find while hunting (again remembering that we can't make exceptional clothes or shoes), that should make the crafter a very valuable asset.
Rhys Duir wrote:We are a small shard and I don't think it would be hard to enforce macro abusing rules.
To have fun or to "max out" your character? I'd say the point is to have fun. If you had fun whacking whatever it is you're skilled enough to whack, then the goal has been accomplished.
If being maxxed out is that important to you, you'll feel all the more proud when you reach that goal. But if you aren't having fun at any step of the way, then I suggest finding a different way of spending your time.
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