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Oranges == food.cfg

PostPosted: Sat Nov 08, 2003 11:32 am
by SDonald
Drocket,
Did you intend for pet horses to not eat oranges? :)

Whew, a lot of changes in this month's scripts. It's been the hardest one yet to integrate. But then again I am writing scripts at the same rate as you are and it's bound to be getting harder isn't it?


Regards,
Stephen Donald.

PostPosted: Tue Nov 11, 2003 6:36 am
by Drocket
Its hard to remember to change everything when you add a 'basic' item like new fruit. Thanks for reminding me :)

BTW, you may way to take a look at the latest .grab script. I think you'll be able to figure out the part I'm talking about. I meant to email you about it, but forgot... Sorry.

PostPosted: Tue Nov 11, 2003 10:56 am
by SDonald
Drocket,
I was wondering about the duping check thing.... can you please explain what you are circumventing here? I obviously don't know what the exploit? is.

Regards,
Stephen Donald.

PostPosted: Tue Nov 11, 2003 7:15 pm
by Drocket
The big exploit is to hold down a stackable item with a decorator tool (probably other methods work as well, though the decorator tool is the easy way), then .grab it. The original item stays in place because its being held, but because of the autostack stuff, .grab was giving a copy of the item.

As I'm sure you noticed, I didn't actually fix the exploit in the script. I just logged anyone who may be using it. I like to occasionally catch exploiters by leaving known bugs open, but logged. The theory is to make people afraid to use an exploit they find because I may already know about it. :twisted:

Of course, I may as well fix it now, since everyone knows about it :)