Small Ideas; Large Potential

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Small Ideas; Large Potential

Postby Marius the Black on Fri Apr 09, 2004 12:53 pm

I've been having a lot of little ideas that weren't really worthy of an entire Forum topic, but I've managed to weed out the ones I think are the best and put them up here. Feel free to applaud, improve, extend or crush these ideas as you will. :wink:

Please note some of these are question-oriented, which means they're not posed as ideas for the taking at hand, but rather to get more discussion about them.



- Lance : This is really just a flavour item. It'd be nice to have a Spear that was one handed, so it could be used in conjuction with a shield on horseback. It wouldn't do as much damage as a spear (just the same as a longsword, say) and wouldn't have any other modifiers. But like I said, it's just a flavour item.

- Temple of Fire: It's about time Necromancers had a Special Place. The Druids have the Druids Grove (and while I doubt they use it anymore) the Necromancers have nothing. It'd be a nice place to be able to craft Lich staves, and maybe write Necromancy scrolls, with special resources much like the Druid runes.

- Thrones: Thrones are only placeable in two directions. It'd be nice if they could be put in all four.

- Lockdowns: 1 lockdown per every 1000gp of the house seems reasonable to me. Except when you go to the top of the market towards the 800k Castles and whatnot. This is not so much a suggestion as a question: How could lockdowns be improved and implemented? (pretending that it might be implemented one day)

- Placeable walls: We have placeable fences for outside houses, but I'd like to put a few walls inside my tower. Same rules: 5k per tile, costs a lockdown. Don't know if there's any valid sprite.. thingies for walls to be used.

- A Library: Well, this is no small issue, but I'm building it up into something big. This is more another question: Is it worth the effort? Should WoD have a community building? (apart from the magnificent Fellowship Hall).

- Spell Pooling: Mages (or anyone) can 'donate' all their mana to a target, which would be an effect I guess sort of like a reverse Mana Vampire.

- Words of Power: Mages, equipped with a mage staff in hand, can cast spells by typing the words of power. (maybe this is already implemented?)

- Familiars' Names: Familars are not named after their casters. I know they are because of some scripting issue, but maybe if a permanent "incognito" spell could be applied on them, it would at least make them have random names, which would be cool.



This is all I can think of so far. Like I said before, feel free to take them and expand or grow or make them better. They're just niggly little concepts I came up with while running around WoD.

-M
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Postby Celeste Kendreyl on Fri Apr 09, 2004 1:30 pm

Like the ideas. The only one I know for definite sure there isn't a way (currently in POL) to correct is the throne issue... there is no graphic for thrones facing the other 2 directions. Other than that, I realy like the idea about Necromancers crafting scrolls at a "special place" for them.

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Postby Eldric on Fri Apr 09, 2004 2:23 pm

For lance the short spear could be made into a one handed weapon, not sure what the reasoning behind both long and short spears being 2 handers was, a graphics glitch of some kind?

When we evenutally get converted to a newer set of data files there is actually a lance weapon graphic, not sure if it was introuduced in LBR or AOS.

As I understand it, the biggest problem with increasing lockdowns is the "black hole" effect some people get in high toplevel item count areas, which I think is the reason for the current lowish number of lockdowns. Would be nice having a higher limit though, especially for those of you with towers.

Placable walls, actuall I think this is possible now, another intresting thing might be making walls and fences (*whispers* and custom tables from indivitual parts would be nice too) a high level carpentry craftable item say 110 skill for 50% chance, maybe they could be made placeable but non removable without destroying them, give the carpenters out there some chance for repeat business.

Spell pooling, this is intresting, a while back a druid spell was suggested which was sort of similar to this.

Being able to cast off words of power, not a bad idea, but I am not sure that it would have any benefit, the spells can all be hotkeyed now.
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Re: Small Ideas; Large Potential

Postby Macitor on Fri Apr 09, 2004 4:16 pm

Marius the Black wrote:I've been having a lot of little ideas that weren't really worthy of an entire Forum topic...

- Temple of Fire: It's about time Necromancers had a Special Place. The Druids have the Druids Grove (and while I doubt they use it anymore) the Necromancers have nothing. It'd be a nice place to be able to craft Lich staves, and maybe write Necromancy scrolls, with special resources much like the Druid runes.


So you want a Neccing grove, do ya? What else is on your mind?

Side note: The Druid grove is used to make druid staves. The ony place I know of that you can make/get them from.
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Re: Small Ideas; Large Potential

Postby Bassett on Fri Apr 09, 2004 4:44 pm

Macitor wrote:
Marius the Black wrote:I've been having a lot of little ideas that weren't really worthy of an entire Forum topic...

- Temple of Fire: It's about time Necromancers had a Special Place. The Druids have the Druids Grove (and while I doubt they use it anymore) the Necromancers have nothing. It'd be a nice place to be able to craft Lich staves, and maybe write Necromancy scrolls, with special resources much like the Druid runes.


So you want a Neccing grove, do ya? What else is on your mind?

Side note: The Druid grove is used to make druid staves. The ony place I know of that you can make/get them from.


Shabooli what-ever-spellcasters carry druid staves too.
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Postby BabyKinz on Sat Apr 10, 2004 2:56 am

AOS AOS AOS AOS AOS AOS AOS
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Postby Marius the Black on Sat Apr 10, 2004 5:18 am

Here's another thought: The 'harm' spell grants negative virtue.

-M
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