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Perma Death proposal

PostPosted: Wed Feb 11, 2004 11:42 pm
by Azzo Ranar
How about, starting @ death 5, in any 24 hour period, lets have a cumulative chance of perma death and all equipment going POOF! I figure 1 to 4% is enough to instill the fear of death feature and get people to pay attention. Of course this would not pertain to "young" tagged players, only matured non-young accounts. Perhaps a 2% chance ie, at death 10, a 10% chance, since the first 5 deaths are freebies.

Re: Perma Death proposal

PostPosted: Thu Feb 12, 2004 1:22 am
by ShadowStone
I like the idea...dunno about anyone else. Seems kinda harsh in a way. I mean, some people die -all- the time. Xanola comes to mind :) It would make people actually think twice before rushing into a fray of monsters in a party thinking they can just get ressed right away. Plus what do you mean by "matured" accounts? Do you mean once the young tag has worn off? I'd rather see a minumum amount of hours played instead because after 40 hours a player is still pretty green. All-in-all, I like the idea! :twisted:

PostPosted: Thu Feb 12, 2004 3:08 am
by Darcane
I like this idea also. Maybe the equipment, if owned, could still hang around and be rescued by other players. I could really care less if one of my guys got nuked, I'd just start over again. :twisted:

PostPosted: Thu Feb 12, 2004 3:38 am
by Wolfie
Well I've always been one to avoid death all the time. If something like that were implemented, I'd ask that it not apply to quest-related deaths (which are the only kind [2] I've had as a careful player)

PostPosted: Thu Feb 12, 2004 12:30 pm
by Crozius
The one major problem with that is connection lost deaths. When I die because of my own fault, it's understandable, but when I get a conn lost death it can be rather annoying. Now, add the fact that your character is permenantly gone because of the conn lost and you can see how many complaints everyone will be hearing. Myself included, because I know I'd complain if that was the situation. :oops:

PostPosted: Thu Feb 12, 2004 4:18 pm
by Dell-Leafsong
The proposal was that multiple deaths within a 24-hour period should result in a cumulative chance of permanent death of that character. This means that if you die because of lost connection, even more than once, until you've died 5 times in one night, you're home free.

Adding an element of real danger to your character's well being upon their deaths is a great idea. I'm not sure about permanent death, but stat loss (just TRY to go from 100 to 101 STR doing VENDOR quests-pfffft), double death tax after the 5th death in 24 hours, or something along those lines would be perfectly acceptable losses especially if we're talking about dying several times in a row before those penalties kick in.

PostPosted: Thu Feb 12, 2004 6:23 pm
by Nia Atei
I am strongly opposed to perma-death. While I don't see myself ever personally dying 5 times in one night, I AM a dial-up user with a crappy connection, and I won't say it could NEVER happen. I personally am very attached to my character and I don't want to lose it to perma-death should I be unlucky enough or temporarily stupid enough to be caught in a situation where I have a string of deaths in a row.

PostPosted: Thu Feb 12, 2004 6:34 pm
by Kasia/Ki'Anna
I don't care for this idea at all.Why?

Simple....What happens when you die multiply times during a quest? Or when you die due to the carelessness of another(ie rescues,runners and such)?How about those that die when the server is having connection problems? And,like Nia and Crozius pointed out,what about those that can loose connection due to no fault of their own?How do we ensure these people don't get deaths counted against them?

Just my humble opinion but I just see way too many problems with implementing something this drastic.

PostPosted: Thu Feb 12, 2004 9:26 pm
by Macitor
So, a new person starts off reading the manual. "Hmm... Death and Death taxes. WHAT?? You can ACTUALLY die and lose everything you have worked for? Man.. I am not playing this shard!"

So, someone reads the Death and Death taxes section of the manual. "Hmm... you can actually die and lose all your stuff? Oh well, pretty low chance." Joins. Just gets rid of the *Young* tag. Gets bold and goes out adventuring... "Bang - dead, BANG - Dead, ... Heh, good thing I am not losing stats. Bang - Dead, Bang Dead... Bang Dead...DEAD!?!? Where is my stuff? What? I gotta start all over again? Screw this shard."

If I am not mistaken, the powers that be were trying to get people to play MORE not less. That was the whole purpose of those contests just before the holidays. *which I would like to see implemented again if you please, sirs/ma'ams?* You add something like this and people are not going to play (hunt) as much in any given 24 hour period, therefore reducing server usage which is another issue the powers that be have. At the very least, it would be doing one of/or two things. Forcing people to hunt together more often and/or hunt less. "No way, I am not doing that quest.. if I die to many times, it will be a long time before I can do any more quests."

We already have a pretty decent chance of loosing our stuff to rotting. *maybe someone could produce the count down to decay after death as it stands now* If you want to poof a character of yours, then do so and start that character over. I do not think that making someone lose their characters possessions is really all that attractive.

If some of the people that have untold riches in the bank or elsewhere would lose a character to something like this, you can bet your bottom dollar it is not going to hurt them that badly because all they would have to do is buy up their skills, buy some items off the autioneer, or post the infamous "Looking for ..." message in the Sale/Auction message board and get back what they lost in the first place anyways. That is not to mention all the items that you could/would get from other players to help ease the pain. So, really, where is this lesson you are talking about? Who is it that you feel that needs to wake up?

I was going to play in the "New Guild" that was so nicely nerfed a while back. Since, I have created a character and am working him from scratch. and I mean SCRATCH. I am not using anything from my bank box to help him out. Nor am I using any of his "brothers" to gather things for him. This is my idea of starting out again. No, I am not against starting over but... I would rather it be on my terms.

And last but not least, I would be curious to know if this fits into the "vision" for WoD that the founding fathers had, which has been passed down to the current fathers.

It is a game, lets try to keep it that way. :-) It is called World of Dreams, not Risk. ;-)

- Macitor

PostPosted: Thu Feb 12, 2004 9:40 pm
by Kronos Leir
Or we could have it if you die five time in a night then you have to go visit a shrine to be rezed and your counter restarts but you can only use a shrine one a Month or so.

PostPosted: Thu Feb 12, 2004 9:51 pm
by Wolfie
Kronos Leir wrote:Or we could have it if you die five time in a night then you have to go visit a shrine to be rezed and your counter restarts but you can only use a shrine one a Month or so.

This is an idea to build on. How about that you can only have so many deaths per week or month and then that character is temporarily unable to be played?
(would need to work something out so that a friend could retrieve their equipment)

PostPosted: Thu Feb 12, 2004 10:24 pm
by Dell-Leafsong
As a starting point for discussion, I think perma-death is a great way to start people talking even if the idea itself doesn't go anywhere.

Macitor, I think you hit the nail on the head with the point that we ALL want more players playing and fewer accounts/items/characters sitting idle on the server slowing the whole shard down without adding anything to anyone's enjoyment. Perma-death may not be the best way to do accomplish that.

Maybe idle penalties are a better idea. If you don't hunt a little (or at least craft something) within a given month, your characters all have to pay death taxes (they all lose about 10% in a skill or 2). Surely a simple script could check your last login time/date vs the current one and if the current login is beyond whatever boundary the muckity-mucks decide...booom! A few thousand gold down the tubes, and you have a little extra work to do to get you back on your feet.

There are down sides to this idea too, and the more I think about it, the more uncool it seems. Anyways, if this post were a game of tennis, my groundstoke just cleared the net, bounced at the service line, and is looping high in the air headed for the baseline...anyone care to take a swing?

PostPosted: Thu Feb 12, 2004 10:29 pm
by Wolfie
I really don't like that idea. It would punish people who were unable to play for whatever reason and really do nothing to help.

PostPosted: Thu Feb 12, 2004 10:53 pm
by Dell-Leafsong
Reducing people's skills (however it's accomplished) creates a gold sink which theoretically encourages them to play more, to hunt more often, and hopefully to have more fun. Punishing the idle is the only way I can think of to encourage those who play more often without giving away the store in the form of quest rewards and improved loot drops.

Besides, if your account is sitting idle, your house is SLOWLY decaying. Your items are staying new and fresh, but they're also lagging the server (probably not a LOT, but altogether I'm sure it adds up), and your characters are sitting around fresh as a daisy (except for Marius ;)) adding ZIP to anyone's enjoyment of the game. It sounds to me like these are the players with the least amount of room to gripe about how things work and the best ones to target for penalties. They're a bit like people who don't vote yet have plenty to say in political discussions.

I'm not a fan of penalizing anyone, really, but if the goal is keeping the current active player base while expanding that player base to include new, equally Wodian players as well, then we've got to try something, eh? Other shards switch emulators, wipe accounts, post untested buggy scripts keeping things lively (though WAY less fun IMO). Our admins work hard to keep things running smoothly so that we can all have fun our own ways together. Other than account activity, how can they decide who's adding to the shard's future and who's dead weight?

PostPosted: Thu Feb 12, 2004 11:33 pm
by Orion Michaels
So you want to punish people that enjoy playing the game but REAL LIFE gets in the way of logging on for all the free time they have?