Moderators: Siobhan, Sebastian, Drocket
Nia Atei wrote:Why is trapping mobs a bad thing?
Nia Atei wrote:You said it keeps the invasion spawner in high gear.
Nia Atei wrote:What is the consequence of that to the shard?
Nia Atei wrote:Does it create lag issues?
Nia Atei wrote:Could it crash the shard?
(as I'm sure your mother also said)
"Because we said so"
Daeric wrote:This same player (with haughty admission) also performed the same exploit against ... the spawner that has been established in the dungeon Famine.
Daeric wrote:This player has been warned on several previous occasions for other versions of exploitation
Drocket wrote:We've spoken to you about this matter on many occasions, now, and you've been given more 'final' warnings than I can count because, again, we really, truly didn't want it to come to this. If you were a newer player, or even one who was less involved, we probably would have banned you a long while back.
Laephis wrote:was a combination of rule breaking/bending over an extended period of time and while ignoring our warnings
This might not be at outright lie but seems to be a bit misinformative. There might be a miniscule chance of the shard crashing, but such a risk was already inherent in the game. You could just as easily say that there is a chance the shard will crash doing such innocent things as being killed fighting a spawn leader, happening to be in the brigand fort during respawn, only partially clearing a spawn area, or keeping a large number of henchies at your house. It sounds to me like you are just trying to make my banning seem reasonable when it just isn't.Daeric wrote:Yes. It has the potential to crash the shard.
Drocket wrote:
Then, of course, is the fact that you placed the trapped mobs in T2A, an area that you know is normally off-limits to players. We're still not quite sure how you managed to do that.
Drocket wrote:Well, I would have thought that this thread was dead...
Lyl, the biggest problem that we (the WoD admin) had with you was the fact that you regularly reported bugs - AFTER you took full advantage of them. Good exampled of this are the trees you placed on the roof of your house and the green/toaded mounts. You would exploit the heck out of a bug, then report them to avoid getting in trouble (knowing that we were generally too nice to take the exploited items away.)
You're also misremembering details about the time you were caught lockpicking: you posted on the boards that you thought that the spawner was broken (which it was, but I was out so it was broken for a while.) It was quite a while after that that Siobhan found you running from chest to chest safely picking locks.
In terms of trapping boss NPCs: One of the harmful things you did was to make Vesper (and to a lesser degree Minoc) far more dangerous than they would have been by themselves. You say that you only make the areas funner, but how much fun was it to the people who died from spawn permanently stuck on high?
Then, of course, is the fact that you placed the trapped mobs in T2A, an area that you know is normally off-limits to players. We're still not quite sure how you managed to do that.
If you felt that the invasion spawner was too slow, that was something that should have been brought to me to decide if it needed changing.
I guess I should have investigated that earlier...
Lyl wrote:You are too nice to take away a dusty obsidian frog, but you aren't too nice to suddenly take away 5 characters I was very attached to?
Also, I don't want to ever play in this place where I feel I have been greatly wronged. But if you restored my account as a token of acknowedgment of the injustice of the ban it would ease my conscience and we can leave it at that.
Lyl wrote:... if you restored my account as a token of acknowedgment of the injustice of the ban it would ease my conscience and we can leave it at that.
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