Drocket once claimed he never got around to getting it working, so you will have to do it yourself.
Find the lines in job.src where it has:
- Code: Select all
if (!YesNo (player,"Accept?") )
PrintTextAbovePrivate (merchant, "Very well.", player);
EraseObjProperty (player, "#workingonajob");
EraseObjProperty (player, "#useskill");
return;
endif
Now wrap that with some code that checks whether you have that option set in .options and if so simply ignore the yesno prompt. So it might look like this:
- Code: Select all
var account := player.acct;
var job_options := account.GetProp("job_options");
if (!job_options)
job_options := {0,0};
endif
if (!job_options[1])
if (!YesNo (player,"Accept?") )
PrintTextAbovePrivate (merchant, "Very well.", player);
EraseObjProperty (player, "#workingonajob");
EraseObjProperty (player, "#useskill");
return;
endif
endif
I can't remember if Drocket did the .options part or not. You can always try it and see!
It works for me anyway......
Regards,
Stephen Donald.