some things (misc)

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some things (misc)

Postby Lyl on Sun Mar 16, 2003 9:48 pm

Here's some little things:

patching: I don't recommend patching to the latest version. I tried it to get the new hues but there are other changes. Walk-over properties have been changed causing difficulty moving. There were bridges I could no longer walk over and Annoying stuttering under arches and in jungle. Probably other problems I didn't see as well. Also platemail legs no longer have their own slot so thats annoying. Then theres glitches at character creation... need I go on.

Have the shell strings be craftable from shells.

Guard quests over water: In certain places (like Skara and Minoc) a guard quest mob (such as a dragon) can spawn over the water. This makes them really hard to find and I've abandonded quests because I didn't know about it. But I recently sailed in the area off the coast of Skara and found quite a pride of dragons from peoples quests. (hmm, is there an actual word for a group of dragons?)

Natures bless: would it be possible to stagger the changing of each skill in time? When they all change at once I get data flood and the info isnt shown. (hmm, maybe I can just disable flood protection somehow) Also how about skill bonus = int(lore/10) instead of 5+int(lore/20)? Would make it somewhat more dependant on lore as you can get +8 with only 60 lore now.

grasping roots: seem to be way less effective and harder to cast now. I can cast roots right on an unsuspecting opponent and sit there while they dont even look at each other. Is the combat_event_loop failing to start? At an 80 lore skill check it is harder to cast than bees and it doesn't do anything. I see in the code the paralysis duration has been halved, though a mage wont even be affected by paralysis (they can still cast when paralyzed after all). Maybe its just that it only works on really easy monsters. But when you need 100 lore to not fail casting, the people who fight easy monsters wont even be able to use it.

Remember the bug where studded pants weren't visible? It only affects some versions of uo, but somehow it was fixed. Could it be fixed for studded gloves too though?

Here's a bad idea: Make the druid runes usable like a one cast scroll. Could make it so necro scrolls and druid runes could be used without skill loss. Heh heh, I know that would make everyone too powerful as well as increase item count, but it'd be neat.

New spells: there are those trap and lock spells unused as well as the redundant summon spells and missing druid spells. How about some new magical effects? I'll post more on the subject later ;)
... I hope
Lyl
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Postby Ehran on Mon Mar 17, 2003 12:43 am

Hmm a Pride of Dragons. nice but taken by lions
A Murder of Dragons taken by crows
A Terror of Dragons works for me.

anyone else got ideas? :)
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Postby Augur Wildwood on Mon Mar 17, 2003 12:52 am

How about a Wing of Dragons?

Or a Flight of Dragons? (from McCaffrey)

-Augur
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Postby Ehran on Mon Mar 17, 2003 12:54 am

Augur Wildwood wrote:How about a Wing of Dragons?

Or a Flight of Dragons? (from McCaffrey)

-Augur


those are the fuzzy cuddly kind of dragons. characteristics our own Woddian Dragon is in rather short supply of.
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Postby Augur Wildwood on Mon Mar 17, 2003 1:05 am

:P :twisted: :P

I think they are adorable... when they aren't munching on me. :P :P :P :P :P
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Postby Lyl on Mon Mar 17, 2003 4:17 am

I just remembered that in "A Wind in the Door" a character uses the words drove and drive.

A drove of dragons works pretty well, as any group of dragons is bound to be big.
A drive of dragons gives a sense of the force a such a group would have. Though its not correct usage of the word drive, the wordplay as a tense of drove is interesting.
Of course both have nice alliteration.
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