A few thoughts (one stolen)
Posted: Mon Aug 23, 2004 9:03 pm
First the blatant theft: I see our friends on Ackadia have started a new server up and amongst the posted changes I spotted this
The values are as such:
1 point of Base Strength = 1.45 points of health
1 point of Mod Strength = 0.5 points of health
1 point of Base Intelligence = 1.45 points of Mana
1 point of Mod Intelligence = 0.5 points of Mana
1 point of Base Dexterity = 1.25 points of Stamina
1 point of Mod Dexterity = 0.75 points of Stamina
Seems like a rather good change giving base stats greater importance than modified ones, good addition for wod perhaps?
Now for the not quite so stolen one: Currently there are bonuss to hit if your weapon skill exceeds certain values, 75 and 95 I think, might it be better to drop in code similar to the proposed gate changes so that you get a bonus to hit based on wether a skill is primary or secondary instead? Won't make a great deal of difference in the long run but would be something of a boost for lower level characted while removing getting up to the boost point via natures bless + skillbuff combos.
Edit: forgot one, if the core even supports this, how about switching the swing speed calculation from dexterity based to stamina based and add some usefulness to that stat.
The values are as such:
1 point of Base Strength = 1.45 points of health
1 point of Mod Strength = 0.5 points of health
1 point of Base Intelligence = 1.45 points of Mana
1 point of Mod Intelligence = 0.5 points of Mana
1 point of Base Dexterity = 1.25 points of Stamina
1 point of Mod Dexterity = 0.75 points of Stamina
Seems like a rather good change giving base stats greater importance than modified ones, good addition for wod perhaps?
Now for the not quite so stolen one: Currently there are bonuss to hit if your weapon skill exceeds certain values, 75 and 95 I think, might it be better to drop in code similar to the proposed gate changes so that you get a bonus to hit based on wether a skill is primary or secondary instead? Won't make a great deal of difference in the long run but would be something of a boost for lower level characted while removing getting up to the boost point via natures bless + skillbuff combos.
Edit: forgot one, if the core even supports this, how about switching the swing speed calculation from dexterity based to stamina based and add some usefulness to that stat.