Question about Changes

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Question about Changes

Postby Dracovich on Tue Mar 23, 2004 9:42 pm

I know that the mage bonus has been removed from the protect spell, but I seem to be having a slight problem with it.
The manual says this about protection:
8-12 AR (14-21 if magery+med+invoc/necro/alore>255)

However,I have cast protection atleast a dozen times and every time I only get a bonus of +8. I have also cast it on my dragon, elementals, and other players and still have only gotten +8 every time.
Is +8 now the max, or am I just having extremely bad luck?

My skills are:
100 Magery
100 Invocation
80 Meditation

Thanks,
Dracovich
Dracovich
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Postby kaice on Tue Mar 23, 2004 10:27 pm

At the risk of being somewhat premature, Dracovich, I think I'd have to say 'Yes, +8 seems to be about the top, right now' :(
I played with some stuff last night with my mage and my warrior (mage is 110 magery, 100 invocation). The highest protect spell AR boost my mage could get - casting on himself or a volunteer warrior - was 8. I'm thinking that 110 magery with 110 invocation *might* give a +9, but I haven't been able to test it (anyone else try this yet?).

Later on - after his buffs wore off - I had the mage use a protect wand to cast, and it was still +8. I then logged on my warrior and had him wand-cast protect on himself.... +8.

On the other hand, the duration was in the high 35+ minute range (I think 38, but not sure). That is certainly nice for the warrior , as he used to average +11 or +12 with those wands and has a much higher AR than the mage does - even unbuffed, and a drop of 4-5 pts is not a big deal for him, whereas the extra 10 or so minutes are *much* more useful.

On the other hand, *pauses for a second to count hands .... yep, all 3 are there:) * I also noticed that there did not seem to be any corresponding lowering of the negative effects of MOB Unbuff spells (curse, weaken, etc.). I was still getting hit with -11's and -12's when I got de-buffed.

While my verdict is still out on how much and in what way this reduction of the efficacy of the buff spells is going to affect my playstyle, I do think that the negative capability of the MOBs should be reduced. Maybe not as much, but at least by a good percentage of the amount the buff spells maximums were lowered. (*gak - didn't THAT paragraph sound pretentious?).

One last observation I'd like to make about the change. It's not to be taken as negative or positive, just an observation. There is now a *very* significant disparity in the duration of the effect between the wands/spells and potions. Spells/wands are showing the lower effects, but longer duration. Potions are still the same as they were. For my warrior, that means potions last 26 minutes, but wands last 38 minutes. Folks (like me) who use both wands or spells and potions for buffing should keep this length difference in mind.
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Postby Drocket on Wed Mar 24, 2004 1:48 am

It is a bit low right now. I'm going to tweak it upwards some.
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Postby kaice on Wed Mar 24, 2004 10:14 pm

Drocket wrote:It is a bit low right now. I'm going to tweak it upwards some.

Thank you Drocket :) I was out with the mage this a.m. (Weds.) and was getting a +13 ... lower than the +16's he used to get , but still within *easy* adapatation range and much better than +8 :!: .
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Postby Orion Michaels on Wed Mar 24, 2004 11:02 pm

kaice wrote:
Drocket wrote:It is a bit low right now. I'm going to tweak it upwards some.

Thank you Drocket :) I was out with the mage this a.m. (Weds.) and was getting a +13 ... lower than the +16's he used to get , but still within *easy* adapatation range and much better than +8 :!: .


I need to check this out
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