Ehran wrote:back in the early days when i had my C64 i used to be hooked up with some fellows who had all the new games weeks before they were in the stores. at one point the game companies were spending as much money on copy protection as they were on the games. to no avail might i add. one company went so far as to burn a hole with a laser in the floppy which returned an error when it was read. someone beat that in under a week. there are a lot of very bright lads out there who just love copy protection busting as a sport of olympic proportions.
The point being, spend time making a high quality game and most people won't bother jumping through hoops to illegally copy it: they'll be more than happy to pay a fair price for it. (Key word being "fair.") And that's what the problem has been with online music. I'm more than happy to pay for music, but I'm not downloading DRM-riddled files that won't let me move my music to other computers. And for a product that contains no physical media or artwork, $9.99 is still too much money for an entire downloaded album. iTunes is the best out there right now, but it's not perfect. Right now I the best solution I've found are used CD stores: I get the physical CD, get to rip it to the format of my choice, and I don't give any more money to the RIAA.