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Item insurance

PostPosted: Fri Apr 16, 2004 7:44 pm
by Eldric
(Yes there would be a small problem with doing both this and the AG suggestion I posted a few minutes ago)

Yet another OSI invention. This is probably one of the finest gold sinks ever made. You can choose to insure an item so that when you res it is still with you not on your body, this costs 600 gold for each item you wish to insure and you need to reinsure after death (an option to autorenew insurance would be good ...), no big deal if you only insure one or two things but dying a lot with 10 or so insured items chews up gold fast.

PostPosted: Fri Apr 16, 2004 8:12 pm
by Wolfie
I think this would also require a max number of items that could be insured. For example, a player (like me :twisted: ) who rarely dies would find it a good idea to insure every piece of equipment.

PostPosted: Fri Apr 16, 2004 8:26 pm
by Bassett
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Edit: on second thought..i..have..nothing...intelligent to say, why did i even bother. :)

PostPosted: Fri Apr 16, 2004 8:46 pm
by Laephis
Honestly, I saw item insurance as one of the things which has really killed OSI. (Combined with other stuff like "Advanced Character" purchasing.) Games are meant to be played, and good games involve elements of risk. I'm all for gold sinks, but not at the cost of making the game so easy it practically plays itself.

PostPosted: Fri Apr 16, 2004 8:48 pm
by fitzchivary
thats what makes wod great its not like osi!

Insuring Items?

PostPosted: Fri Apr 16, 2004 9:09 pm
by kaice
I have to jump in on the 'NO' side (if there is one). If anything, I've noticed recently that the prevalence of magic items already on the WoD seems to have increased greatly in just the year I've been here. 'Special' items, be it a buff, a weapon, or armor are rather common at this point.

If anything , I think that the availability of the 'special' items should somehow be decreased (slowly) until almost *any* magic is considered a 'treat' - even if it's not very useful to the finder.

So I find it hard to be in favor of anything that reduces the potential loss of a 'special' item.

PostPosted: Fri Apr 16, 2004 9:20 pm
by Bayn
Laephis wrote:Honestly, I saw item insurance as one of the things which has really killed OSI. (Combined with other stuff like "Advanced Character" purchasing.) Games are meant to be played, and good games involve elements of risk. I'm all for gold sinks, but not at the cost of making the game so easy it practically plays itself.


I can see the benefit of the system but I have to agree it would make things rather easy. Insure everything you can and if you die by mischance, no big deal. You slip away as a ghostie to some place safe and get ressed and never bother with your cold, dead, empty corpse. For players with a lot of gold, it won't be much of a loss.

PostPosted: Sat Apr 17, 2004 1:02 am
by Aislin
I dont know...there are pros and cons to both sides here. On one hand if it were allowed then the fear factor and urgency would be taken out of a death and the game..excuse me but that is most of the thrill.
ON the other hand for those people who lose everything in one fell swoop.. due to an on going quest or from lag, it would seem almost humane.
Maybe if you were only allowed to insure one or two items it would be ok. But not everything.


~Aislin~

PostPosted: Sat Apr 17, 2004 1:15 am
by Atei
fitzchivary wrote:thats what makes wod great its not like osi!


What did you do Fitz--macro that?

I don't think anyone is suggesting that WoD become "OSI II," but to say that something won't be introduced just because OSI does it isn't right. For all the flaws in OSI, they are doing some things right.

I'm not saying that insurance is the answer (I don't like the idea, personally, for the reasons stated), but I can't see the logic in shooting something down just because OSI does it.

PostPosted: Sat Apr 17, 2004 2:40 am
by Cathavene
Atei wrote:
fitzchivary wrote:thats what makes wod great its not like osi!


What did you do Fitz--macro that?

I don't think anyone is suggesting that WoD become "OSI II," but to say that something won't be introduced just because OSI does it isn't right. For all the flaws in OSI, they are doing some things right.

I'm not saying that insurance is the answer (I don't like the idea, personally, for the reasons stated), but I can't see the logic in shooting something down just because OSI does it.



What did you do Atei--macro that?

PostPosted: Sat Apr 17, 2004 3:29 am
by fitzchivary
.macro



i didnt say it was good or bad all i said was i love the fact wod is nothing like osi


but this one is a bad idea to me.
might as well just newbie everthing.doesnt take much gold to pay to have everthing returned to you ,as most ppl do not die that offeten to make this even fesable

PostPosted: Sat Apr 17, 2004 10:36 am
by Eldric
fitzchivary wrote:but this one is a bad idea to me.
might as well just newbie everthing.doesnt take much gold to pay to have everthing returned to you


Actually as I said the gold adds up pretty fast, for instance, at the champion spawn I referenced on the other post I had somplace in the vicinity of 10 things insured and died 6 or so times 10 items times 600 each times 6 deaths adds up to 36000 gold.

,as most ppl do not die that offeten to make this even fesable


Well, it is nice to see that your finally admitting that by and large hunting is too easy.

Re: Insuring Items?

PostPosted: Sat Apr 17, 2004 10:48 am
by Eldric
kaice wrote:I have to jump in on the 'NO' side (if there is one). If anything, I've noticed recently that the prevalence of magic items already on the WoD seems to have increased greatly in just the year I've been here. 'Special' items, be it a buff, a weapon, or armor are rather common at this point.

If anything , I think that the availability of the 'special' items should somehow be decreased (slowly) until almost *any* magic is considered a 'treat' - even if it's not very useful to the finder.

So I find it hard to be in favor of anything that reduces the potential loss of a 'special' item.


Everything you say is true, but unless there is some radical change to the may magic items are generated, I don't think adding this would really change much. For the most part wipeouts are rare, to guess maybe 1 on the shard for a month.

Aside from doing at least a partial item wipe, I really can't see any way magic items are going to be any less common than they are now. Even if magic item generation competely stopped theres probalby enough on the shard right now to keep everyone equipped for a good long time.

This would make link death less annoying, your still going to want to get back to your body to loot the non-insured stuff, probably should have mentioned that in the original post, as I recall containers can't be insured so you will want to ge getting back to your corpse if possible to recover loot bags and supply bags and such.

PostPosted: Sat Apr 17, 2004 11:16 am
by Atei
Cathavene wrote:
Atei wrote:
fitzchivary wrote:thats what makes wod great its not like osi!


What did you do Fitz--macro that?

I don't think anyone is suggesting that WoD become "OSI II," but to say that something won't be introduced just because OSI does it isn't right. For all the flaws in OSI, they are doing some things right.

I'm not saying that insurance is the answer (I don't like the idea, personally, for the reasons stated), but I can't see the logic in shooting something down just because OSI does it.



What did you do Atei--macro that?


Yep, sure did. :D

PostPosted: Sat Apr 17, 2004 2:24 pm
by Wolfie
Eldric wrote:
,as most ppl do not die that offeten to make this even fesable

Well, it is nice to see that your finally admitting that by and large hunting is too easy.


Not exactly, most people know their limits pretty well and avoid going into situations where they could die easily during their everyday hunting trips. Most deaths are either new players, quests, or lag. There are some players who only die once for every 100 hours or more of playtime (and I dont just mean crafters and banksitters).