Moderators: Siobhan, Sebastian, Drocket
Celeste Kendreyl wrote:...The way I see it, WoD definitely needs at least a few more GM's, and a LOT more seers for starters. Now, don't get me wrong, I'm not in any way bashing those we already have, it's just that they have their hands full each and every time they log on. There really needs to be a GM on 24/7 to deal with issues that arrise. And there needs to be a seer on 24/7 because I have been here for as long as I have, and not once have I ever got to participate in the VERY few "quest" events that have taken place...
Cel
Celeste Kendreyl wrote:WoD isn't nearly a "close-knit, family of friends, etc, etc, etc..." It's more of a group of cliques.
There really needs to be a GM on 24/7 to deal with issues that arise.
Ok, one might say "Well, you just weren't on at the right time." So... what IS the right time?
All I've heard about are random spawns of insanely powerful monsters who simply repeatedly kill everyone who attempts to slay them. THAT's a quest?
Hell, I've even played on shards where players put in requests for "personalized" quests...
Celeste Kendreyl wrote: WoD isn't nearly a "close-knit, family of friends, etc, etc, etc..." It's more of a group of cliques.
The way I see it, WoD definitely needs at least a few more GM's, and a LOT more seers for starters.
There really needs to be a GM on 24/7 to deal with issues that arrise. And there needs to be a seer on 24/7
"Well, you just weren't on at the right time." So... what IS the right time?
Another thing: seers and the "quests" I've heard about... huh? Quests? All I've heard about are random spawns of insanely powerful monsters who simply repeatedly kill everyone who attempts to slay them. THAT's a quest? What happened to "the damsel in distress?" or the "evil mage attempting to raise an army of undead" or the "you must find the 7 pieces of so-and-so's disassembled staff so we can seal the planar gate" and whatnot?
Really all I've seen here is a bunch of cliques...
Drocket wrote:For those of you who enjoy those sort of quests, you need to let us know. And the best way to do that is to post about the quest after its finished. Its rather discouraging to spend a lot of time and effort to come up with an detailed story with several plot elements, spend an hour talking to players and answering questions, dropping major hints about future quests, etc, etc, and the sole post about it is: "Well he told us of the new druid changes and then said Farewell and die oh and he said something about the Abyss Lord is not happy with him don?t remember why sorry." (Sorry, Jon - not a knock against you specifically. You at least posted SOMETHING, which is more than the other 10 or so people there did...)
Bayn wrote:*GASP* I am heartbroken. Hmmm, maybe my post got deleted. Lemme check.
von Hel wrote:Well, Drocket, is it maybe possible to get an European seer in the future?
Well he told us of the new druid changes and then said Farewell and die oh and he said something about the Abyss Lord is not happy with him don't remember why sorry."
Drocket wrote:Celeste Kendreyl wrote:All I've heard about are random spawns of insanely powerful monsters who simply repeatedly kill everyone who attempts to slay them. THAT's a quest?
They are, we've found, usually rather popular. It pretty much comes down to 'giving the people what they want.' It annoys me too, at times, because it can be quite difficult to get a 'quieter' quest going (*cough*Vernon's return*cough*) because half the people there are demanding to know when all the monsters with the uber loot are going to spawn.
For those of you who enjoy those sort of quests, you need to let us know. And the best way to do that is to post about the quest after its finished.
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