Moderators: Siobhan, Sebastian, Drocket
Drocket wrote:There's 2 main reasons that I removed the mage bonus from Protection: The first is that mages simply aren't supposed to have good AR. There's not much point in limiting mages to leather/studded armor if they can buff themselves to as high or higher AR as a tank in plate.
The second reason is that, while I was pondering the above and trying to figure out what to do about it, I realized that mages essentially already HAD 'bonus AR', in the form of Polymorph. Having an AR bonus from 2 locations was both redundant and, ultimately, overpowering.
Ehran wrote:You know i look back at the noise generated by the changes and i cannot help wondering just how loud the screaming would have been had Dundee still been around.
These changes are quite modest compared to one of his brainstorms.
Marius the Black wrote:Both of these, I disagree with. Having - on and off - played Marius for a bit over a year, I can happily say that you can quite freely hunt without buffs, without leather and without scrolls. Certainly, if you want to drop yourself into a pile of greater daemons (or whatever) you are going to die, which, while raising the ire of many people, is a fairly balanced measurement.
Comparing a Wizard to a Tank will never work, because I see people consistently ignore the surrounding facts. "My mage has an AR of 50, but my Tank only has 40" (example). What about hit points? What about resistances?
It is one of my strongest opinions that the classes cannot be balanced.
Blade spirits were actully just plain scary.
fitzchivary wrote:i already run my own pol 96 shard :> even fixed the lag ya get on pol 96 while riding mounts from aos
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