Drocket,
Do you ever have problems with your new guards?
Occasionally mine stop responding and simply get a full event queue as resported by the console. Restarting the script doesn't help and I have to kill the guard and do a .guardspawner to run the spawner again.
It happens for both post and route guards.
Apart from that, they are nice scripts to work with. (I think they walk too fast, but that's neither here nor there!) I have my guards visiting taverns for a while, going up steps, patrolling tops of walls etc. Nice.
Since it does so much, can you consider adding some extras? When they pause for a while to sit down for 30 seconds, it seems to need an action or speech for them to do.
Regards,
Stephen Donald