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Marius the Black wrote:1. What does WoD have that makes it more appealing (to attract more customers) as compared to the up-and-coming MMORPGS out there?
2. Which encounter is more threatening and why: a group of mid-to-low level mobs attacking in a group, or a single, very high powerful monster?
3. How would you explain your first experience in WoD, and how does it affect how you now play?
4. What is the most memorable Seer Quest/Event you have ever been on?
5. Should PvP be introduced to WoD?
1. What does WoD have that makes it more appealing (to attract more customers) as compared to the up-and-coming MMORPGS out there?
2. Which encounter is more threatening and why: a group of mid-to-low level mobs attacking in a group, or a single, very high powerful monster?
3. How would you explain your first experience in WoD, and how does it affect how you now play?
4. What is the most memorable Seer Quest/Event you have ever been on?
5. Should PvP be introduced to WoD?
(heck, don't the same people who complain about the boards being so vicious are in favor of in-game PvPing? One has to wonder sometimes what goes through their heads . . .)
Marius the Black wrote:Only if you assume there's a corellation between abuse and insult, and challenge and entertainment . . . PvP on the other hand, is an element of gaming that goes back to the ages old instict of proving yourself against other people.
It is a mistake to lump all 'conflict' together because not all conflict is equal. I have never discouraged debate, intellectual discussion or constructive criticism, and it is those elements of people challenging eachother that I would like to see reflected in WoD as PvP.
Joram Lionheart wrote:First of all, no one leaves because of what happens on these boards. They leave because they made a conscious decision to leave. More importantly, there's nothing that can literally carry over in-game except for hurt feelings. No one is allowed to harrass you or persecute you in-game in any way or form.
Marius the Black wrote:You're taking the entire issue out of context and making it an alarmist issue. WoD is not a place where hordes of players would run around killing eachother, just because the flag was lowered. I sincerely believe the ingrained societal values of community, helping one another and the social stigma of PVP would exist, no matter what allowances were made for it's presence.
Also, I'm not advocating shard-wide harrassment and all-out PvP. I want a world where just like roleplay, players have the opportunity to PvP, and by doing so, 'tag' themselves up to be PvP hunter/hunted. If you're getting your butt kicked - I know I would, the logical step is to un .pvp yourself.
The entire flaw to this argument, on both our behalves is that we're both assuming what would be, based on what we desire to see the outcome. I would like to think PvP would benefit WoD, whereas you do not. Until it is implemented, even as a test run, neither of us cannot be sure or certain of what will be.
And I understand that your current post is proving the other side to that - that hurt feelings in-game translate to the boards. Is it not reasonable to assume that if players have a way of dealing with player issues in-game, then those feelings won't carry over to the forums?
Yes, I am more than certain that there will be incidences of unjustified killing. I'm more than certain that the Admin will have to settle disputes.
You cannot dismiss an argument out of fear of 'what may be', because there are consequences to every action.
Joram Lionheart wrote:If you feel allowing people to fight each other is going to make this shard a better place then I think you're being a bit hypocritical, especially after all your comments on how flames are bad for the shard.
Marius the Black wrote:What changes or implementations would have to be in place - in theory - for PvP to succeed in WoD?
Marius the Black wrote:]I really disagree with this statement, because I feel it is unjust. I am not advocating that people 'fight' eachother, I am asking for another outlet for people to express themselves.
What is the difference? Well, for one thing, the only thing that is stopping there being PvP (NOT unconsentual PKing, which I am not advocating) on WoD is that it's 'not nice' to do.
I understand that you might have very bitter feelings towards PvP Joram, and maybe even feel threatened by it.
I am not a hypocrite, because always I act best in advocating what I think WoD needs at the time. I agree with you - mindless PKing is useless.
Certainly, when you have times of hearing about how a rogue griefer is hassling the north road, it bands people together to bring this griefer down, and teach him a lesson.
PvP does not have to be a negative issue. Just because it was with Ackadia, does not mean it will be here.
Let's allow a compromise, and say that we're both right: That PvP COULD be implemented, but could potentially ruin WoD. What changes or implementations would have to be in place - in theory - for PvP to succeed in WoD?
Bayn wrote:One key thing I enjoyed about WoD was the fact that anyone I might meet our in the forest was a potential friend, not a potential enemy.
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