I've been trying to set the run_speed on an NPC because it moves SO slow that I should rename it "turtle" or something.
In the npdesc.cfg file I added a run_speed param to the npc template with a value of 250. Didn't seem to make a difference, maybe some though. Next, in my custom script for this npc I specifically set the run_speed to 250 and it didn't make a difference.
I could have sworn my henchies move FAST, not this stumbling gait my npc has. It takes a step, pauses, takes another step.
I even set the dex for this npc to 100 and it didn't make a difference.
Any thoughts?
Thanks!