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Henchmen Suggestion

PostPosted: Tue Apr 06, 2004 9:19 pm
by Kronos Leir
My suggestion is to put a kind of death counter on the status page of henchmen so their leaders know how many more deaths they have left.

What do you all think?

Re: Henchmen Suggestion

PostPosted: Tue Apr 06, 2004 9:34 pm
by Joram Lionheart
*attaches his own "rider" to Leir's bill*

How about reducing the amount of virtue a henchmen loses whenever he/she dies. I heard once it was about 10% of the overall virtue count. Not sure if that's true anymore. I do know that a couple of deaths (consecutive or otherwise) can cause a henchie to lose an ENTIRE virtue level that took months to bring up.
Over the years, my henchmen have accumulated enough virtue to make all of my characters Illustrious or better. Unfortunately, they've lost almost as much (due to deaths). Seeing that it is far easier to keep yourself alive than it is to keep your henchmen alive, wouldn't it be reasonable to reduce the amount of virtue they lose per death, at least somewhat?

PostPosted: Tue Apr 06, 2004 11:10 pm
by Kronos Leir
That sounds like a great idea Joram

PostPosted: Sat Apr 10, 2004 9:18 pm
by Kronos Leir
Drocket, can we get a coming soon or something?

PostPosted: Wed Apr 14, 2004 6:32 am
by Drocket
Ok, better late than never. I rewrote the henchman status window (it no longer hangs-up your henchman when its open) and added a death counter and a 'virtue to next level' description (like you get on your .status menu.) You may need to restart your henchman by putting him in guard mode and back out again to get it to take effect (until the next restart, at least.)

And yes, I reduced the virtue loss. Somewhat...

PostPosted: Wed Apr 14, 2004 12:45 pm
by Kronos Leir
Thanks Drocket! :D