by Marius the Black on Thu Aug 12, 2004 5:32 am
Are you suggesting that it should be a 'requirement' to help people?
Just because someone rescues [a player] of their own volition, certainly doesn't mean they're doing it voluntarily. Countless times I've heard "Oh great, another death cry. I bet no one else will go, so I'd better. *sigh*"
<cue Buff routine>
Certainly, if you're out adventuring by yourself, it is assumed that you know full well the risks. WoD is a community-based game, and a natural extension of that is if you're going to go adventuring and you die a lot:
Take someone with you.
Let's have a little dialogue with all the questions and arguments I can anticipate, just to save time.
"But Marius, I love adventuring alone and no one ever wants to come with me. I feel like a burden!"
More so when you call upon a stranger to take time away from whatever they were doing to come out and rescue you?
"Well no, I suppose not. But I like getting all the loot myself and I hate other players. They're stupid! They should just help me when I need them and then go away, like a sentient wand of Ressurection or something."
So, you're saying that you expect others to be kind and charitable to you on your adventures, but expect nothing in return?
"But I rescue people all the time, and I don't ask anything for it!"
So, what you're saying is, because you rescue people 'for no reason' you *expect* that you are owed in kind.. that you really are doing it to justify others helping you, out of debt?
"Marius, you are so amazingly clever and well-spoken. I have seen the light. I am an ignorant fool and was mistaken to suggest what I did. In your supreme kindness, will you ever forgive me?"
What I see here, is the reliance upon the idea that "well, if I die, someone will help me". Dependance on others isn't a good thing, especially if those people are strangers. Sure, sometimes you get a fuzzy glow from saving a player from this or that dungeon, but I do believe that no one is consistently altruistic.
The other main point I see that is people are afraid to ask for help. "I feel bad when I ask for help", but you don't feel bad when someone comes, because you feel justified in not being a burden? I think that perspective is skewed. The death is the burden, the travel is the burden. The expenditure of resources on battling whatever it is that killed the player is a burden. *Asking* for it does nothing, except incite a person to answer a PM with "Ok," or "can't do that, sorry".
To demand charity is to defeat the very purpose of its nature. It is given, not asked for.
-M