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Warrior specs?

PostPosted: Tue May 11, 2004 12:53 am
by Vyktor
I have a warrior character and im a bit confused as to which skills are completely necesary. This is what I have so far:

*Pimaries
Mace
Parry
Tactics
*Secondaries
Healing
Magery
Magic resistance


Any sugestions? :?

PostPosted: Tue May 11, 2004 12:55 am
by Bayn
I think that is exactly what I have on Bayn, works great!

PostPosted: Tue May 11, 2004 2:23 am
by Atei
The only thing you might try is swapping MR and parry. Parry at 80-90 still works really well, and some of them casters are pretty tough. 100-110 MR is sometimes critical.

The other thing I did with my warriors is to drop magery. On Pau (Chaos Guard) I replaced it with archery; on Drogh-Yien, poisoning.

Archery at 80-90 is SO effective. Being able to drop casters and enemy archers without moving is great, and when you come up against a tough caster (like a Titan or a black wisp), you can plunk away without chasing. I highly recommend all tanks have Archery, even if it's at 60.

Also, magery at 80 is nice and all (being able to gate and get okay self-buffs), but my tanks seem to get around just fine, and they use wands for buffs. Of course, if you are hunting with a mage, ask them nicely to buff you. :D

Good luck!

PostPosted: Tue May 11, 2004 2:38 am
by Trakas
and if your lucky enough you can gate using scrolls at 70 so magery isnt even a major thing if you need for travel

PostPosted: Tue May 11, 2004 3:35 am
by Wolfie
Atei wrote:The only thing you might try is swapping MR and parry. Parry at 80-90 still works really well, and some of them casters are pretty tough. 100-110 MR is sometimes critical.

Couldnt agree more. I used to have MR as a secondary, but saw a huge difference in the amoutn of damage I took from casters when I moved it up.

PostPosted: Tue May 11, 2004 11:51 am
by Bayn
I was mistaken, Bayn actually has:

Primaries
Mace
Tactics
Magic Resistance

Secondaries
Healing
Magery
Parry

PostPosted: Tue May 11, 2004 1:44 pm
by Atei
Arguably my weakest tank is Aellius. He has Archery, MR and Alchemy primed, and he is the only tank that has MR primed.

Nia and he went to Bucs, and I have to say, even in chain armor (he isn't strong enough for plate), he handled the Sisters with ease. Even against 2 at a time, he didn't come close to dying (thanks to 110 MR, his homon Mini-Me, and to his beautiful and talented wife, Nia). The only time they ran into trouble was when they got trapped between 2 Sisters, 2 Marksmen, a Necro and a bone dewd, but even then, they didn't die. MR primed rocks!

PostPosted: Tue May 11, 2004 7:45 pm
by Trakas
I also have MR primed and i agree with Atei i have watched peoples bars with MR as a secondary and not at all and flame strike can be devastating.

When Corona hit me with like 6 flamestrikes in a row the other day i was barely at half health so you do the math on where MR should be for a good tank.

PostPosted: Fri Jun 04, 2004 1:29 pm
by BabyKinz
Dont you need anatomy to help with healing?

PostPosted: Fri Jun 04, 2004 1:58 pm
by Eldric
BabyKinz wrote:Dont you need anatomy to help with healing?


Anatomy helps to cut down on bandaging time, if I recall correctly the timer is 20 seconds minus 1 second for every 15 points of anatomy.

It also helps to up the amount of damage healed per bandage.

You can get by with only 60 anatomy. That said my main tank is healing primed anatomy as secondary, pulling off those 70-80 point bandage heals is nice.

PostPosted: Fri Jun 04, 2004 2:39 pm
by Bassett
I got me..hmm, let's see:
primary
.Weaponskill.
.Magery.
.Parry.
secondary
.Magic Resistance.
.Healing.
.Tactics.
On Gustav, rather tough fisher he is :)
Goes fine alone when fishing, beating titans and so on.
Tanking with 110 parry on groups(i love it).

PostPosted: Fri Jun 04, 2004 11:16 pm
by John Duklain
This may be different on WoD, but doesn't anatomy also increase the amount of damage done?

PostPosted: Fri Jun 04, 2004 11:41 pm
by Atei
Anatomy increases your chance of "critical hits" and it also aids in healing.

From the Manual:
    This is a complementary skill to healing. The higher the anatomy skill is, the faster your healing takes effect. For every 15 points of anatomy you will reduce your healing time by 1 second. This means at 60 skill you reduce your time by 4 seconds and at 100 skill you reduce the healing time by 6 seconds.

    Dundee's post:
    Anatomy allows you to attempt resurrecting when your healing skill is below 80. If the combined scores for healing and anatomy is greater than 80 then you can attempt to rez'. Healing and Anatomy will raise intelligence.

    Anatomy now has Strength and Dexterity descriptions to it. It is not known at this time what they are for.

    Critical Hits
    The chances of scoring a critical hit are equal to 1/10th your anatomy skill, so that will 60 skill, you will score a critical hit 6% of the time, and with 100 skill, 10% of the time. Once you have scored a critcal hit, the amount of bonus damage done is also dependant on your anatomy skill. With 60 skill, critical hits will do 1.5 times as much damage. With 100 skill, critical hits will do double damage.

PostPosted: Sat Jun 05, 2004 12:14 am
by Azalin4savioR
Azalin Darkfire is at lets see

Primary
Swords
Tactics
Parry

2ndary
Magic Resistance
Magery
Healing

Trade
Blacksmithy

I keep hearing everyone say I should switch MR and Parry, I may just do that. In any event your character sounds top of the line to me! I highly suggest Blacksmithy as a trade skill though because if your going to be dealing with the metal armors and weapons involved in a tank, you need to beable to fix them just as easily!

PostPosted: Sat Jun 05, 2004 12:40 am
by Eldric
Azalin4savioR wrote:I keep hearing everyone say I should switch MR and Parry


This depends a great deal on both what you hunt and your playstyle. For hunting things like big dragons, primed parry is great. If you go for a lot of high end spellcasters, primed resist tends to be better.