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Maintenance costs
Posted:
Sat Jun 19, 2004 12:07 pm
by Eldric
Just saw something mentioned in a post on another board relating to another game and thought it might make for a decent complement to WoD's buying up skills system.
They too had buying up skills with money but also had a regular maintenance fee (no numbers were mentioned) to keep the skills at that level.
Posted:
Mon Jun 21, 2004 2:49 pm
by BabyKinz
Thats what most people here call Death taxes.
Posted:
Mon Jun 21, 2004 5:48 pm
by Eldric
Actually this would go somewhat farther than the current death taxes system. For instance it would also hit crafters who never face death. Also it would be a guaranteed gold sink hitting each however often (month?).
Posted:
Mon Jun 21, 2004 6:01 pm
by Becca
Just my two cents, but I don't think this would be fair to those who can't or don't play their accounts as often as others. If I can only play once a month, I shouldn't have to put all my earnings towards paying a maintenance fee.
Posted:
Mon Jun 21, 2004 6:20 pm
by Caramon
Not really for this idea, but one way to make it more fair would be as a function of playtime, with a cap of some sort.
Maybe a better idea is to tie it in to a tax system of some sort, based on bankbox weight, or housepoints used, etc, at least then it fits into the game scenario, possibly. As I said though, it is not an idea I am in favor of.
Posted:
Wed Jun 23, 2004 7:03 pm
by mack the fisher
Becca wrote:Just my two cents, but I don't think this would be fair to those who can't or don't play their accounts as often as others. If I can only play once a month, I shouldn't have to put all my earnings towards paying a maintenance fee.
Yeah i agree.
Posted:
Wed Jun 23, 2004 7:59 pm
by BabyKinz
Can someone explain to me why there is a need for goldsinks?
Does gold cause Lag on the system?
Why do we as players on WOD need to put our gold anywhere else but our banks?
Posted:
Thu Jun 24, 2004 3:42 pm
by Ehran
if we don't remove gold in fairly large amounts from the game then it just accumulates at a considerable rate. this leads to inflation which hurts new players worse than oldbies. if a newb wants to bid on something on the auctioneer he has to compete with established players who may have accumulated many millions of gp. in theory you see swords of maiming say or moderate buffs start selling for 150k or something silly like that.
Posted:
Thu Jun 24, 2004 7:32 pm
by Myr
or a nifty lil dagger going for more then 2 million gold