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Magic Dealer

PostPosted: Wed Feb 18, 2004 7:34 am
by SDonald
Drocket,
Please see magic_potion.src

Just before you run the makeitemmagic script you have:

var parms := {};
parms[1] := new_item;
parms[2] := 10;
parms[2] := 0;

Shouldn't that last line be parms[3] ?
Of are you really nerfing magicpotions?


Regards,
OldnGrey

PostPosted: Wed Feb 18, 2004 11:13 pm
by Augur Wildwood
I knew it!!! ;) :P :twisted:

Re: Magic Dealer

PostPosted: Thu Feb 19, 2004 2:04 am
by Joram Lionheart
Why that Benson! *waves fist*
I've always suspected he's been selling me second-rate magic oil potions. Now I finally have the proof! That woody shack of his better be insured, 'coz it just might accidentally catch on fire one of these days . . .

:twisted:

PostPosted: Thu Feb 19, 2004 7:03 am
by SDonald
Heh.
Try making it a 10 for parms[2] and you might be surprised at how overpowered it becomes.
Now you wouldn't want everyone to have top magic really would you? (well not everyone else I mean)

Regards,
OldnGrey

PostPosted: Thu Feb 19, 2004 12:55 pm
by Trakas
i would rather have a couple than all the junk i usually get