by Vaie on Sat Jul 17, 2004 7:11 pm
Looking through the manual today, I found something a little off with Archery. I am a keen archer, I love it, it's in my opinion the best of all weapon skills, useful to everyone, but its neglected.
There are currently 17 swordsmanship weapons, 17 macefighting weapons and 8 fencing weapons...but only 4 archery weapons, which to a scouting archer, only one is useful.
Let me break it down a little bit....
All the strange codes "4d6+3" aside, there are two (maybe three) speeds of weapon in the game.
Fast and weak, the median so fast-ish and powerful-ish, and the slow and powerful.
In fencing I'd split it as so -
Daggers + Skinning knife / Kryss, Warfork, Rapier / Shortspear, spear, pitchfork.
In macefighting -
Smithy hammer / Club, war axe, mace, maul, sledgehammer, hammerpick, shepherds crook, black staff, gnarled staff, mage staff, druid staff, necro staff / war hammer, war mace, pickaxe, quarter staff.
And in swords -
Butchers knife, cleaver, hatchet / Longsword, scimitar, katana, broadsword, cutlass, battle axe / viking sword, axe, double axe, executioners axe, large battle axe, two handed axe, bardiche, halberd.
And finally, in Archery (This is a bit different as there are no REAL useless archery weapons)-
Bow / Crossbow, Heavy Crossbow/ Firebow.
There are 46 weapons on the game, Swords and Maces account for over half of them, fencing almost a 6th but archery less than a 12th of all the weapons on the game.
So why has this been kept the same ?
As far as I know, the firebow has been an addition to the archery armoury, however this is tediously slow for any real archer to use, infact, any real archer is pretty much forced to use the regular bow. It is great that there are frost/fire arrows and bolts, however any damage modifier on these is negligable.
Because of this, every day in WoD, theoretically, there are 4 bows to every 46 weapons, so almost 1 in every 12 magic weapons you find will be an archery weapon. (I stress weapons because armor/clothing is probably more likely because of the shear number of them).
In every 46 weapons you get, 1 will be useful to an everyday archer. Lets take that further in saying that one would get a magic every 50 crettins ? Lets say that the ratio between weapons/armor/clothing/wands is 1:1:1:1, so you have a 1/4 chance of getting a weapon if you kill 50 crettins. If my maths serves me correctly, that means that (1/4 * 1/50) = 1/200 chance of getting a weapon every time you kill one thing...so you would get 1 magic weapon for every 200 crettins killed.
Now, for swordsmanship, this would be (17/46 * 1/200, with my calculator miles away and no idea how to do it on the computer, lets call 17/46 a third. Therefore 1/3 * 1/200 = 1/600. So every 600 crettins you kill, you get 1 magic swords weapon.
It is the same for maces, 1 in every 600.
For fencing, lets say a 6th...so 1/6 * 1/200 = 1/1200. You would get 1 magic fencing weapon in every 1200 crettins you kill. This is a substantial leap, however fencing has been added to in the past in the form of the rapier, and strange so has macefighting, not that it needs another 1 handed fast weapon.
For archery however, the ratio is more 1/12, so 1/12 * 1/200 = 1/2200. So in every 2200 crettins you kill, you would get a magic archery weapon.
If there are 3 magic archery weapons you can get, that would mean that every 6600 crettins you kill you would get a bow.
This is rather simplistic (not the math), as I do not know the EXACT workings of the WoD machine. However, what is easy to see is that there is a HUGELY tilted slant towards the other types of weapons in regards to archery.
So more or less, my argument is, "can we get more archery weapons?"
Vaie.